/////////////////////////////////////////////////////////////////////////////
-// Name: effects.cpp
+// Name: src/common/effects.cpp
// Purpose: wxEffects implementation
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "effects.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#include "wx/gdicmn.h"
-#include "wx/pen.h"
-#include "wx/dcmemory.h"
-#include "wx/settings.h"
#include "wx/effects.h"
+#ifndef WX_PRECOMP
+ #include "wx/dcmemory.h"
+ #include "wx/pen.h"
+ #include "wx/settings.h"
+ #include "wx/gdicmn.h"
+#endif //WX_PRECOMP
+
/*
* wxEffects: various 3D effects
*/
dc.SetPen(wxNullPen);
}
-bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
+bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
{
static bool hiColour = (wxDisplayDepth() >= 16) ;
}
#endif // wxUSE_PALETTE
- return TRUE;
+ return true;
}