// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "effects.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
dc.SetPen(wxNullPen);
}
-bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
+bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
{
static bool hiColour = (wxDisplayDepth() >= 16) ;
}
#endif // wxUSE_PALETTE
- return TRUE;
+ return true;
}