#if wxUSE_TAB_DIALOG
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/settings.h"
+ #include "wx/intl.h"
+ #include "wx/dcclient.h"
#endif
#include <stdio.h>
int topY = m_view->GetViewRect().y - m_view->GetTopMargin();
- int maxPositions = ((wxTabLayer *)m_view->GetLayers().Nth(0)->Data())->Number();
+ int maxPositions = ((wxTabLayer *)m_view->GetLayers().Item(0)->GetData())->GetCount();
// Only down to the bottom of the tab, not to the top of the view
if ( GetRowPosition() < (maxPositions - 1) )
// TAB is not selected - just draw TAB outline and RH edge
// if the TAB is the last in the row
- int maxPositions = ((wxTabLayer*)m_view->GetLayers().Nth(0)->Data())->Number();
+ int maxPositions = ((wxTabLayer*)m_view->GetLayers().Item(0)->GetData())->GetCount();
wxTabControl* tabBelow = 0;
wxTabControl* tabBelowRight = 0;
if (GetColPosition() > 0)
wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *existingTab)
{
// First, find which layer we should be adding to.
- wxNode *node = m_layers.Last();
+ wxNode *node = m_layers.GetLast();
if (!node)
{
wxTabLayer *newLayer = new wxTabLayer;
}
// Check if adding another tab control would go off the
// right-hand edge of the layer.
- wxTabLayer *tabLayer = (wxTabLayer *)node->Data();
- wxNode *lastTabNode = tabLayer->Last();
+ wxTabLayer *tabLayer = (wxTabLayer *)node->GetData();
+ wxNode *lastTabNode = tabLayer->GetLast();
if (lastTabNode)
{
- wxTabControl *lastTab = (wxTabControl *)lastTabNode->Data();
+ wxTabControl *lastTab = (wxTabControl *)lastTabNode->GetData();
// Start another layer (row).
// Tricky choice: can't just check if will be overlapping the edge, because
// this happens anyway for 2nd and subsequent rows.
// Should check this for 1st row, and then subsequent rows should not exceed 1st
// in length.
- if (((tabLayer == m_layers.First()->Data()) && ((lastTab->GetX() + 2*lastTab->GetWidth() + GetHorizontalTabSpacing())
+ if (((tabLayer == m_layers.GetFirst()->GetData()) && ((lastTab->GetX() + 2*lastTab->GetWidth() + GetHorizontalTabSpacing())
> GetViewRect().width)) ||
- ((tabLayer != m_layers.First()->Data()) && (tabLayer->Number() == ((wxTabLayer *)m_layers.First()->Data())->Number())))
+ ((tabLayer != m_layers.GetFirst()->GetData()) && (tabLayer->GetCount() == ((wxTabLayer *)m_layers.GetFirst()->GetData())->GetCount())))
{
tabLayer = new wxTabLayer;
m_layers.Append(tabLayer);
lastTabNode = (wxNode *) NULL;
}
}
- int layer = m_layers.Number() - 1;
+ int layer = m_layers.GetCount() - 1;
wxTabControl *tabControl = existingTab;
if (!existingTab)
tabControl = OnCreateTabControl();
- tabControl->SetRowPosition(tabLayer->Number());
+ tabControl->SetRowPosition(tabLayer->GetCount());
tabControl->SetColPosition(layer);
wxTabControl *lastTab = (wxTabControl *) NULL;
if (lastTabNode)
- lastTab = (wxTabControl *)lastTabNode->Data();
+ lastTab = (wxTabControl *)lastTabNode->GetData();
// Top of new tab
int verticalOffset = (- GetTopMargin()) - ((layer+1)*GetTabHeight());
// Remove the tab without deleting the window
bool wxTabView::RemoveTab(int id)
{
- wxNode *layerNode = m_layers.First();
+ wxNode *layerNode = m_layers.GetFirst();
while (layerNode)
{
- wxTabLayer *layer = (wxTabLayer *)layerNode->Data();
- wxNode *tabNode = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
+ wxNode *tabNode = layer->GetFirst();
while (tabNode)
{
- wxTabControl *tab = (wxTabControl *)tabNode->Data();
+ wxTabControl *tab = (wxTabControl *)tabNode->GetData();
if (tab->GetId() == id)
{
if (id == m_tabSelection)
LayoutTabs();
return TRUE;
}
- tabNode = tabNode->Next();
+ tabNode = tabNode->GetNext();
}
- layerNode = layerNode->Next();
+ layerNode = layerNode->GetNext();
}
return FALSE;
}
{
int minY = 0;
- wxNode *layerNode = m_layers.First();
+ wxNode *layerNode = m_layers.GetFirst();
while (layerNode)
{
- wxTabLayer *layer = (wxTabLayer *)layerNode->Data();
- wxNode *tabNode = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
+ wxNode *tabNode = layer->GetFirst();
while (tabNode)
{
- wxTabControl *tab = (wxTabControl *)tabNode->Data();
+ wxTabControl *tab = (wxTabControl *)tabNode->GetData();
if (tab->GetY() < minY)
minY = tab->GetY();
- tabNode = tabNode->Next();
+ tabNode = tabNode->GetNext();
}
- layerNode = layerNode->Next();
+ layerNode = layerNode->GetNext();
}
return - minY;
void wxTabView::ClearTabs(bool deleteTabs)
{
- wxNode *layerNode = m_layers.First();
+ wxNode *layerNode = m_layers.GetFirst();
while (layerNode)
{
- wxTabLayer *layer = (wxTabLayer *)layerNode->Data();
- wxNode *tabNode = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
+ wxNode *tabNode = layer->GetFirst();
while (tabNode)
{
- wxTabControl *tab = (wxTabControl *)tabNode->Data();
+ wxTabControl *tab = (wxTabControl *)tabNode->GetData();
if (deleteTabs)
delete tab;
- wxNode *next = tabNode->Next();
+ wxNode *next = tabNode->GetNext();
delete tabNode;
tabNode = next;
}
- wxNode *nextLayerNode = layerNode->Next();
+ wxNode *nextLayerNode = layerNode->GetNext();
delete layer;
delete layerNode;
layerNode = nextLayerNode;
// Make a list of the tab controls, deleting the wxTabLayers.
wxList controls;
- wxNode *layerNode = m_layers.First();
+ wxNode *layerNode = m_layers.GetFirst();
while (layerNode)
{
- wxTabLayer *layer = (wxTabLayer *)layerNode->Data();
- wxNode *tabNode = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
+ wxNode *tabNode = layer->GetFirst();
while (tabNode)
{
- wxTabControl *tab = (wxTabControl *)tabNode->Data();
+ wxTabControl *tab = (wxTabControl *)tabNode->GetData();
controls.Append(tab);
- wxNode *next = tabNode->Next();
+ wxNode *next = tabNode->GetNext();
delete tabNode;
tabNode = next;
}
- wxNode *nextLayerNode = layerNode->Next();
+ wxNode *nextLayerNode = layerNode->GetNext();
delete layer;
delete layerNode;
layerNode = nextLayerNode;
wxTabLayer *currentLayer = new wxTabLayer;
m_layers.Append(currentLayer);
- wxNode *node = controls.First();
+ wxNode *node = controls.GetFirst();
while (node)
{
- wxTabControl *tabControl = (wxTabControl *)node->Data();
+ wxTabControl *tabControl = (wxTabControl *)node->GetData();
if (lastTab)
{
// Start another layer (row).
// this happens anyway for 2nd and subsequent rows.
// Should check this for 1st row, and then subsequent rows should not exceed 1st
// in length.
- if (((currentLayer == m_layers.First()->Data()) && ((lastTab->GetX() + 2*lastTab->GetWidth() + GetHorizontalTabSpacing())
+ if (((currentLayer == m_layers.GetFirst()->GetData()) && ((lastTab->GetX() + 2*lastTab->GetWidth() + GetHorizontalTabSpacing())
> GetViewRect().width)) ||
- ((currentLayer != m_layers.First()->Data()) && (currentLayer->Number() == ((wxTabLayer *)m_layers.First()->Data())->Number())))
+ ((currentLayer != m_layers.GetFirst()->GetData()) && (currentLayer->GetCount() == ((wxTabLayer *)m_layers.GetFirst()->GetData())->GetCount())))
{
currentLayer = new wxTabLayer;
m_layers.Append(currentLayer);
}
}
- int layer = m_layers.Number() - 1;
+ int layer = m_layers.GetCount() - 1;
- tabControl->SetRowPosition(currentLayer->Number());
+ tabControl->SetRowPosition(currentLayer->GetCount());
tabControl->SetColPosition(layer);
// Top of new tab
currentLayer->Append(tabControl);
lastTab = tabControl;
- node = node->Next();
+ node = node->GetNext();
}
// Move the selected tab to the bottom
}
// Draw layers in reverse order
- wxNode *node = m_layers.Last();
+ wxNode *node = m_layers.GetLast();
while (node)
{
- wxTabLayer *layer = (wxTabLayer *)node->Data();
- wxNode *node2 = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)node->GetData();
+ wxNode *node2 = layer->GetFirst();
while (node2)
{
- wxTabControl *control = (wxTabControl *)node2->Data();
- control->OnDraw(dc, (node2->Next() == NULL));
- node2 = node2->Next();
+ wxTabControl *control = (wxTabControl *)node2->GetData();
+ control->OnDraw(dc, (node2->GetNext() == NULL));
+ node2 = node2->GetNext();
}
- node = node->Previous();
+ node = node->GetPrevious();
}
wxTabControl *hitControl = (wxTabControl *) NULL;
- wxNode *node = m_layers.First();
+ wxNode *node = m_layers.GetFirst();
while (node)
{
- wxTabLayer *layer = (wxTabLayer *)node->Data();
- wxNode *node2 = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)node->GetData();
+ wxNode *node2 = layer->GetFirst();
while (node2)
{
- wxTabControl *control = (wxTabControl *)node2->Data();
+ wxTabControl *control = (wxTabControl *)node2->GetData();
if (control->HitTest((int)x, (int)y))
{
hitControl = control;
node2 = (wxNode *) NULL;
}
else
- node2 = node2->Next();
+ node2 = node2->GetNext();
}
if (node)
- node = node->Next();
+ node = node->GetNext();
}
if (!hitControl)
if (control == currentTab)
return TRUE;
- if (m_layers.Number() == 0)
+ if (m_layers.GetCount() == 0)
return FALSE;
if (!OnTabPreActivate(control->GetId(), oldTab))
// without calling app activation code
bool wxTabView::MoveSelectionTab(wxTabControl *control)
{
- if (m_layers.Number() == 0)
+ if (m_layers.GetCount() == 0)
return FALSE;
- wxTabLayer *firstLayer = (wxTabLayer *)m_layers.First()->Data();
+ wxTabLayer *firstLayer = (wxTabLayer *)m_layers.GetFirst()->GetData();
// Find what column this tab is at, so we can swap with the one at the bottom.
// If we're on the bottom layer, then no need to swap.
wxNode *thisNode = FindTabNodeAndColumn(control, &col);
if (!thisNode)
return FALSE;
- wxNode *otherNode = firstLayer->Nth(col);
+ wxNode *otherNode = firstLayer->Item(col);
if (!otherNode)
return FALSE;
if (otherNode == thisNode)
return TRUE;
- wxTabControl *otherTab = (wxTabControl *)otherNode->Data();
+ wxTabControl *otherTab = (wxTabControl *)otherNode->GetData();
// We now have pointers to the tab to be changed to,
// and the tab on the first layer. Swap tab structures and
// Find tab control for id
wxTabControl *wxTabView::FindTabControlForId(int id) const
{
- wxNode *node1 = m_layers.First();
+ wxNode *node1 = m_layers.GetFirst();
while (node1)
{
- wxTabLayer *layer = (wxTabLayer *)node1->Data();
- wxNode *node2 = layer->First();
+ wxTabLayer *layer = (wxTabLayer *)node1->GetData();
+ wxNode *node2 = layer->GetFirst();
while (node2)
{
- wxTabControl *control = (wxTabControl *)node2->Data();
+ wxTabControl *control = (wxTabControl *)node2->GetData();
if (control->GetId() == id)
return control;
- node2 = node2->Next();
+ node2 = node2->GetNext();
}
- node1 = node1->Next();
+ node1 = node1->GetNext();
}
return (wxTabControl *) NULL;
}
// Find tab control for layer, position (starting from zero)
wxTabControl *wxTabView::FindTabControlForPosition(int layer, int position) const
{
- wxNode *node1 = m_layers.Nth(layer);
+ wxNode *node1 = m_layers.Item(layer);
if (!node1)
return (wxTabControl *) NULL;
- wxTabLayer *tabLayer = (wxTabLayer *)node1->Data();
- wxNode *node2 = tabLayer->Nth(position);
+ wxTabLayer *tabLayer = (wxTabLayer *)node1->GetData();
+ wxNode *node2 = tabLayer->Item(position);
if (!node2)
return (wxTabControl *) NULL;
- return (wxTabControl *)node2->Data();
+ return (wxTabControl *)node2->GetData();
}
// Find the node and the column at which this control is positioned.
wxNode *wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
{
- wxNode *node1 = m_layers.First();
+ wxNode *node1 = m_layers.GetFirst();
while (node1)
{
- wxTabLayer *layer = (wxTabLayer *)node1->Data();
+ wxTabLayer *layer = (wxTabLayer *)node1->GetData();
int c = 0;
- wxNode *node2 = layer->First();
+ wxNode *node2 = layer->GetFirst();
while (node2)
{
- wxTabControl *cnt = (wxTabControl *)node2->Data();
+ wxTabControl *cnt = (wxTabControl *)node2->GetData();
if (cnt == control)
{
*col = c;
return node2;
}
- node2 = node2->Next();
+ node2 = node2->GetNext();
c ++;
}
- node1 = node1->Next();
+ node1 = node1->GetNext();
}
return (wxNode *) NULL;
}
wxNode *node = m_tabWindows.Find((long)id);
if (!node)
return (wxWindow *) NULL;
- return (wxWindow *)node->Data();
+ return (wxWindow *)node->GetData();
}
void wxPanelTabView::ClearWindows(bool deleteWindows)