// Create or reuse a socket handler
static wxSocketHandler& Master() { return *master; }
-
-#if defined(WXSOCK_INTERNAL) && defined(__WINDOWS__)
-
- friend LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd,
- UINT message, WPARAM wParam, LPARAM lParam);
-
- UINT NewMessage(wxSocketBase *sock);
- void DestroyMessage(UINT msg);
-
- HWND GetHWND() const;
-#endif
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
wxSocketBase *Socket() const { return m_socket; }
- wxObject *Clone() const;
+ void CopyObject(wxObject& obj_d) const;
+
public:
wxSocketBase::wxRequestEvent m_skevt;
wxSocketBase *m_socket;