#include "wx/dcscreen.h"
#include "wx/dcclient.h"
#include "wx/toplevel.h"
- #include "wx/imaglist.h"
#endif
+#include "wx/imaglist.h"
#include "wx/stockitem.h"
#include "wx/msw/private.h"
#include "wx/msw/private/button.h"
#include "wx/msw/private/dc.h"
+#include "wx/private/window.h"
+#include "wx/msw/missing.h"
using namespace wxMSWImpl;
#define DT_HIDEPREFIX 0x00100000
#endif
+// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
+// the header
+#ifndef BCM_SETSHIELD
+ #define BCM_SETSHIELD 0x160c
+#endif
+
// ----------------------------------------------------------------------------
// button image data
// ----------------------------------------------------------------------------
// we use margins when we have both bitmap and text, but when we have
// only the bitmap it should take up the entire button area
- if ( !btn->GetLabel().empty() )
+ if ( btn->ShowsLabel() )
{
m_margin.x = btn->GetCharWidth();
m_margin.y = btn->GetCharHeight() / 2;
// the control unless it already has new lines in its label)
long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
styleNew;
- if ( label.find(_T('\n')) != wxString::npos )
+ if ( label.find(wxT('\n')) != wxString::npos )
styleNew = styleOld | BS_MULTILINE;
else
styleNew = styleOld & ~BS_MULTILINE;
::SetWindowLong(hwnd, GWL_STYLE, styleNew);
}
-wxSize wxMSWButton::GetFittingSize(wxWindow *win, const wxSize& sizeLabel)
+wxSize wxMSWButton::GetFittingSize(wxWindow *win,
+ const wxSize& sizeLabel,
+ int flags)
{
// FIXME: this is pure guesswork, need to retrieve the real button margins
wxSize sizeBtn = sizeLabel;
sizeBtn.x += 3*win->GetCharWidth();
sizeBtn.y = 11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(sizeLabel.y)/10;
+ // account for the shield UAC icon if we have it
+ if ( flags & Size_AuthNeeded )
+ sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X);
+
return sizeBtn;
}
-wxSize wxMSWButton::ComputeBestSize(wxControl *btn)
+wxSize wxMSWButton::ComputeBestSize(wxControl *btn, int flags)
{
wxClientDC dc(btn);
wxSize sizeBtn;
dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
- sizeBtn = GetFittingSize(btn, sizeBtn);
+ sizeBtn = GetFittingSize(btn, sizeBtn, flags);
// all buttons have at least the standard size unless the user explicitly
// wants them to be of smaller size and used wxBU_EXACTFIT style when
// creating the button
if ( !btn->HasFlag(wxBU_EXACTFIT) )
{
- wxSize sizeDef = wxButton::GetDefaultSize();
+ // The size of a standard button in the dialog units is 50x14, use it.
+ // Note that we intentionally don't use GetDefaultSize() here, because
+ // it's inexact -- dialog units depend on this dialog's font.
+ wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
if ( sizeBtn.x < sizeDef.x )
sizeBtn.x = sizeDef.x;
if ( sizeBtn.y < sizeDef.y )
const wxValidator& validator,
const wxString& name)
{
+ m_authNeeded = false;
+
wxString label(lbl);
if (label.empty() && wxIsStockID(id))
{
// value and the label is not set yet when MSWGetStyle() is called
msStyle |= wxMSWButton::GetMultilineStyle(label);
- return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
+ return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
}
wxButton::~wxButton()
// size management including autosizing
// ----------------------------------------------------------------------------
-wxSize wxButton::DoGetBestSize() const
+void wxButton::AdjustForBitmapSize(wxSize &size) const
{
- wxSize size;
+ if ( !m_imageData )
+ return;
- // account for the text part
- if ( !GetLabel().empty() )
+ // account for the bitmap size
+ const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
+ const wxDirection dirBmp = m_imageData->GetBitmapPosition();
+ if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
{
- size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this));
+ size.x += sizeBmp.x;
+ if ( sizeBmp.y > size.y )
+ size.y = sizeBmp.y;
}
-
- if ( m_imageData )
+ else // bitmap on top/below the text
{
- // account for the bitmap size
- const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
- const wxDirection dirBmp = m_imageData->GetBitmapPosition();
- if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
- {
- size.x += sizeBmp.x;
- if ( sizeBmp.y > size.y )
- size.y = sizeBmp.y;
- }
- else // bitmap on top/below the text
- {
- size.y += sizeBmp.y;
- if ( sizeBmp.x > size.x )
- size.x = sizeBmp.x;
- }
+ size.y += sizeBmp.y;
+ if ( sizeBmp.x > size.x )
+ size.x = sizeBmp.x;
+ }
- // account for the user-specified margins
- size += 2*m_imageData->GetBitmapMargins();
+ // account for the user-specified margins
+ size += 2*m_imageData->GetBitmapMargins();
- // and also for the margins we always add internally
+ // and also for the margins we always add internally (unless we have no
+ // border at all in which case the button has exactly the same size as
+ // bitmap and so no margins should be used)
+ if ( !HasFlag(wxBORDER_NONE) )
+ {
int marginH = 0,
marginV = 0;
#if wxUSE_UXTHEME
MARGINS margins;
wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
- BP_PUSHBUTTON, PBS_NORMAL,
- TMT_CONTENTMARGINS, NULL,
+ BP_PUSHBUTTON,
+ PBS_NORMAL,
+ TMT_CONTENTMARGINS,
+ NULL,
&margins);
- // XP doesn't draw themed buttons correctly when the client area is
- // smaller than 8x8 - enforce this minimum size for small bitmaps
+ // XP doesn't draw themed buttons correctly when the client
+ // area is smaller than 8x8 - enforce this minimum size for
+ // small bitmaps
size.IncTo(wxSize(8, 8));
- // don't add margins for the borderless buttons, they don't need
- // them and it just makes them appear larger than needed
- if ( !HasFlag(wxBORDER_NONE) )
- {
- marginH = margins.cxLeftWidth + margins.cxRightWidth
- + 2*XP_BUTTON_EXTRA_MARGIN;
- marginV = margins.cyTopHeight + margins.cyBottomHeight
- + 2*XP_BUTTON_EXTRA_MARGIN;
- }
+ marginH = margins.cxLeftWidth + margins.cxRightWidth
+ + 2*XP_BUTTON_EXTRA_MARGIN;
+ marginV = margins.cyTopHeight + margins.cyBottomHeight
+ + 2*XP_BUTTON_EXTRA_MARGIN;
}
else
#endif // wxUSE_UXTHEME
}
size.IncBy(marginH, marginV);
+ }
+}
+
+wxSize wxButton::DoGetBestSize() const
+{
+ wxSize size;
+
+ // account for the text part if we have it or if we don't have any image at
+ // all (buttons initially created with empty label should still have a non
+ // zero size)
+ if ( ShowsLabel() || !m_imageData )
+ {
+ int flags = 0;
+ if ( GetAuthNeeded() )
+ flags |= wxMSWButton::Size_AuthNeeded;
+
+ size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this), flags);
+ }
+
+ if ( m_imageData )
+ {
+ AdjustForBitmapSize(size);
CacheBestSize(size);
}
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the size of a standard button in the dialog units is 50x14,
- // translate this to pixels
- // NB1: the multipliers come from the Windows convention
- // NB2: the extra +1/+2 were needed to get the size be the same as the
- // size of the buttons in the standard dialog - I don't know how
- // this happens, but on my system this size is 75x23 in pixels and
- // 23*8 isn't even divisible by 14... Would be nice to understand
- // why these constants are needed though!
- s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
- s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ // The size of a standard button in the dialog units is 50x14,
+ // translate this to pixels.
+ //
+ // Windows' computes dialog units using average character width over
+ // upper- and lower-case ASCII alphabet and not using the average
+ // character width metadata stored in the font; see
+ // http://support.microsoft.com/default.aspx/kb/145994 for detailed
+ // discussion.
+ //
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
+ const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
+ s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
+ s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
}
return s_sizeBtn;
// ----------------------------------------------------------------------------
/*
+ The comment below and all this code is probably due to not using WM_NEXTDLGCTL
+ message when changing focus (but just SetFocus() which is not enough), see
+ http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
+ full explanation.
+
+ TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
+
+
"Everything you ever wanted to know about the default buttons" or "Why do we
have to do all this?"
win = parent;
}
- wxASSERT_MSG( win, _T("button without top level parent?") );
+ wxASSERT_MSG( win, wxT("button without top level parent?") );
wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
- wxASSERT_MSG( tlw, _T("logic error in GetTLWParentIfNotBeingDeleted()") );
+ wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
return tlw;
}
return;
wxWindow * const tlw = wxGetTopLevelParent(btn);
- wxCHECK_RET( tlw, _T("button without top level window?") );
+ wxCHECK_RET( tlw, wxT("button without top level window?") );
::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
#if wxUSE_UXTHEME
wxUxThemeEngine::GetIfActive() ||
#endif // wxUSE_UXTHEME
- m_imageData && m_imageData->GetBitmap(State_Current).IsOk()
+ (m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
)
)
{
return wxControl::MSWWindowProc(nMsg, wParam, lParam);
}
+// ----------------------------------------------------------------------------
+// authentication needed handling
+// ----------------------------------------------------------------------------
+
+bool wxButton::DoGetAuthNeeded() const
+{
+ return m_authNeeded;
+}
+
+void wxButton::DoSetAuthNeeded(bool show)
+{
+ // show/hide UAC symbol on Windows Vista and later
+ if ( wxGetWinVersion() >= wxWinVersion_6 )
+ {
+ m_authNeeded = show;
+ ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
+ InvalidateBestSize();
+ }
+}
+
// ----------------------------------------------------------------------------
// button images
// ----------------------------------------------------------------------------
// (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
// BS_BITMAP style), at least under Windows 2003 so use owner drawn
// strategy for bitmap-only buttons
- if ( !GetLabel().empty() && wxUxThemeEngine::GetIfActive() )
+ if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
{
m_imageData = new wxXPButtonImageData(this, bitmap);
}
m_imageData = new wxODButtonImageData(this, bitmap);
MakeOwnerDrawn();
}
-
- // if a bitmap was assigned to the bitmap, its best size must be
- // changed to account for it
- InvalidateBestSize();
}
else
{
m_imageData->SetBitmap(bitmap, which);
}
+ // it should be enough to only invalidate the best size when the normal
+ // bitmap changes as all bitmaps assigned to the button should be of the
+ // same size anyhow
+ if ( which == State_Normal )
+ InvalidateBestSize();
+
Refresh();
}
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
m_imageData->SetBitmapMargins(x, y);
+ InvalidateBestSize();
}
void wxButton::DoSetBitmapPosition(wxDirection dir)
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
m_imageData->SetBitmapPosition(dir);
+ InvalidateBestSize();
}
// ----------------------------------------------------------------------------
// center text horizontally in any case
flags |= DT_CENTER;
- if ( text.find(_T('\n')) != wxString::npos )
+ if ( text.find(wxT('\n')) != wxString::npos )
{
// draw multiline label
RECT rectBtn;
CopyRect(&rectBtn, &lpDIS->rcItem);
- const wxString label = GetLabel();
-
// draw the button background
-#if wxUSE_UXTHEME
- if ( wxUxThemeEngine::GetIfActive() )
+ if ( !HasFlag(wxBORDER_NONE) )
{
- DrawXPBackground(this, hdc, rectBtn, state);
- }
- else
+#if wxUSE_UXTHEME
+ if ( wxUxThemeEngine::GetIfActive() )
+ {
+ DrawXPBackground(this, hdc, rectBtn, state);
+ }
+ else
#endif // wxUSE_UXTHEME
- {
- COLORREF colBg = wxColourToRGB(GetBackgroundColour());
+ {
+ COLORREF colBg = wxColourToRGB(GetBackgroundColour());
- // first, draw the background
- AutoHBRUSH hbrushBackground(colBg);
- FillRect(hdc, &rectBtn, hbrushBackground);
+ // first, draw the background
+ AutoHBRUSH hbrushBackground(colBg);
+ FillRect(hdc, &rectBtn, hbrushBackground);
- // draw the border for the current state
- bool selected = (state & ODS_SELECTED) != 0;
- if ( !selected )
- {
- wxTopLevelWindow *
- tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
- if ( tlw )
+ // draw the border for the current state
+ bool selected = (state & ODS_SELECTED) != 0;
+ if ( !selected )
{
- selected = tlw->GetDefaultItem() == this;
+ wxTopLevelWindow *
+ tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ if ( tlw )
+ {
+ selected = tlw->GetDefaultItem() == this;
+ }
}
- }
- DrawButtonFrame(hdc, rectBtn, selected, pushed);
- }
+ DrawButtonFrame(hdc, rectBtn, selected, pushed);
+ }
- // draw the focus rectangle if we need it
- if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
- {
- DrawFocusRect(hdc, &rectBtn);
+ // draw the focus rectangle if we need it
+ if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
+ {
+ DrawFocusRect(hdc, &rectBtn);
#if wxUSE_UXTHEME
- if ( !wxUxThemeEngine::GetIfActive() )
+ if ( !wxUxThemeEngine::GetIfActive() )
#endif // wxUSE_UXTHEME
- {
- if ( pushed )
{
- // the label is shifted by 1 pixel to create "pushed" effect
- OffsetRect(&rectBtn, 1, 1);
+ if ( pushed )
+ {
+ // the label is shifted by 1 pixel to create "pushed" effect
+ OffsetRect(&rectBtn, 1, 1);
+ }
}
}
}
// for simplicity, we start with centred rectangle and then move it to
// the appropriate edge
wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
- switch ( m_imageData->GetBitmapPosition() )
- {
- default:
- wxFAIL_MSG( "invalid direction" );
- // fall through
- case wxLEFT:
- rectBitmap.x = rectButton.x + margin.x;
- rectButton.x += sizeBmpWithMargins.x;
- rectButton.width -= sizeBmpWithMargins.x;
- break;
-
- case wxRIGHT:
- rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
- rectButton.width -= sizeBmpWithMargins.x;
- break;
-
- case wxTOP:
- rectBitmap.y = rectButton.y + margin.y;
- rectButton.y += sizeBmpWithMargins.y;
- rectButton.height -= sizeBmpWithMargins.y;
- break;
-
- case wxBOTTOM:
- rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
- rectButton.height -= sizeBmpWithMargins.y;
- break;
+ // move bitmap only if we have a label, otherwise keep it centered
+ if ( ShowsLabel() )
+ {
+ switch ( m_imageData->GetBitmapPosition() )
+ {
+ default:
+ wxFAIL_MSG( "invalid direction" );
+ // fall through
+
+ case wxLEFT:
+ rectBitmap.x = rectButton.x + margin.x;
+ rectButton.x += sizeBmpWithMargins.x;
+ rectButton.width -= sizeBmpWithMargins.x;
+ break;
+
+ case wxRIGHT:
+ rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
+ rectButton.width -= sizeBmpWithMargins.x;
+ break;
+
+ case wxTOP:
+ rectBitmap.y = rectButton.y + margin.y;
+ rectButton.y += sizeBmpWithMargins.y;
+ rectButton.height -= sizeBmpWithMargins.y;
+ break;
+
+ case wxBOTTOM:
+ rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
+ rectButton.height -= sizeBmpWithMargins.y;
+ break;
+ }
}
wxDCTemp dst((WXHDC)hdc);
// finally draw the label
- if ( !label.empty() )
+ if ( ShowsLabel() )
{
COLORREF colFg = state & ODS_DISABLED
? ::GetSysColor(COLOR_GRAYTEXT)
// notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
// systems but by happy coincidence ODS_NOACCEL is not used under them
// neither so DT_HIDEPREFIX should never be used there
- DrawButtonText(hdc, &rectBtn, label, colFg,
+ DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
}