-#define wxUSE_STD_IOSTREAM 0
- // Use standard C++ streams if 1. If 0, use wxWin
- // streams implementation.
-
-#define wxUSE_WXCONFIG 1
- // if enabled, compiles built-in OS independent wxConfig
- // class and it's file (any platform) and registry (Win)
- // based implementations
-#define wxUSE_THREADS 1
- // support for multithreaded applications: if
- // 1, compile in thread classes (thread.h)
- // and make the library thread safe
-#define wxUSE_ZLIB 1
- // Use zlib for compression in streams and PNG code
-#define wxUSE_LIBPNG 1
- // Use PNG bitmap/image code
-#define wxUSE_LIBJPEG 1
- // Use JPEG bitmap/image code
-#define wxUSE_GIF 1
- // Use GIF bitmap/image code
-#define wxUSE_PNM 1
- // Use PNM bitmap/image code
-#define wxUSE_PCX 1
- // Use PCX bitmap/image code
-#define wxUSE_SERIAL 0
- // Use serialization (requires utils/serialize)
-#define wxUSE_DYNLIB_CLASS 0
- // Compile in wxLibrary class for run-time
- // DLL loading and function calling
-#define wxUSE_TOOLTIPS 1
- // Define to use wxToolTip class and
- // wxWindow::SetToolTip() method
-#define wxUSE_SOCKETS 1
- // Set to 1 to use socket classes
-#define wxUSE_HTML 0
- // Set to 1 to use wxHTML sub-library
-#define wxUSE_FS_ZIP 0
-#define wxUSE_FS_INET 0 // Set to 1 to enable virtual file systems
-
-#define wxUSE_BUSYINFO 0
- // wxBusyInfo displays window with message
- // when app is busy. Works in same way as
- // wxBusyCursor
-#define wxUSE_ZIPSTREAM 0
- // input stream for reading from zip archives
-
-/*
- * Finer detail
- *
- */
+// Joystick support class
+#define wxUSE_JOYSTICK 1
+
+// wxFontMapper class
+#define wxUSE_FONTMAP 1
+
+// wxMimeTypesManager class
+#define wxUSE_MIMETYPE 1
+
+// wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
+// or wxURL you need to set this to 1.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_PROTOCOL 1
+
+// The settings for the individual URL schemes
+#define wxUSE_PROTOCOL_FILE 1
+#define wxUSE_PROTOCOL_FTP 1
+#define wxUSE_PROTOCOL_HTTP 1
+
+// Define this to use wxURL class.
+#define wxUSE_URL 1
+
+// Support for regular expression matching via wxRegEx class: enable this to
+// use POSIX regular expressions in your code. You need to compile regex
+// library from src/regex to use it under Windows.
+//
+// Default is 0
+//
+// Recommended setting: 1 if your compiler supports it, if it doesn't please
+// contribute us a makefile for src/regex for it
+#define wxUSE_REGEX 1
+
+// wxSystemOptions class
+#define wxUSE_SYSTEM_OPTIONS 1
+
+// wxWave class
+#define wxUSE_WAVE 1
+
+// XML parsing classes. Note that their API will change in the future, so
+// using wxXmlDocument and wxXmlNode in your app is not recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (needed by XRC)
+#define wxUSE_XML 1
+
+// ----------------------------------------------------------------------------
+// Individual GUI controls
+// ----------------------------------------------------------------------------
+
+// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
+// (without it, wxControl class is not compiled)
+//
+// Default is 1
+//
+// Recommended setting: 1 (don't change except for very special programs)
+#define wxUSE_CONTROLS 1
+
+// wxPopupWindow class is a top level transient window. It is currently used
+// to implement wxTipWindow
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
+#define wxUSE_POPUPWIN 1
+
+// wxTipWindow allows to implement the custom tooltips, it is used by the
+// context help classes. Requires wxUSE_POPUPWIN.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0)
+#define wxUSE_TIPWINDOW 1
+
+// Each of the settings below corresponds to one wxWindows control. They are
+// all switched on by default but may be disabled if you are sure that your
+// program (including any standard dialogs it can show!) doesn't need them and
+// if you desperately want to save some space. If you use any of these you must
+// set wxUSE_CONTROLS as well.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_BUTTON 1 // wxButton
+#define wxUSE_BMPBUTTON 1 // wxBitmapButton
+#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
+#define wxUSE_CHECKBOX 1 // wxCheckBox
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_LISTBOX 1 // wxListBox
+#define wxUSE_LISTCTRL 1 // wxListCtrl
+#define wxUSE_RADIOBOX 1 // wxRadioBox
+#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SLIDER 1 // wxSlider
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
+#define wxUSE_STATBOX 1 // wxStaticBox
+#define wxUSE_STATLINE 1 // wxStaticLine
+#define wxUSE_STATTEXT 1 // wxStaticText
+#define wxUSE_STATBMP 1 // wxStaticBitmap
+#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
+#define wxUSE_TREECTRL 1 // wxTreeCtrl
+
+// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
+// below either wxStatusBar95 or a generic wxStatusBar will be used.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STATUSBAR 1
+
+// Two status bar implementations are available under Win32: the generic one
+// or the wrapper around native control. For native look and feel the native
+// version should be used.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (there is no advantage in using the generic one)
+#define wxUSE_NATIVE_STATUSBAR 1