#include "wx/process.h"
#include "wx/thread.h"
#include "wx/apptrait.h"
+#include "wx/evtloop.h"
#include "wx/vector.h"
protected:
HANDLE m_hInput;
- DECLARE_NO_COPY_CLASS(wxPipeInputStream)
+ wxDECLARE_NO_COPY_CLASS(wxPipeInputStream);
};
class wxPipeOutputStream: public wxOutputStream
protected:
HANDLE m_hOutput;
- DECLARE_NO_COPY_CLASS(wxPipeOutputStream)
+ wxDECLARE_NO_COPY_CLASS(wxPipeOutputStream);
};
// define this to let wxexec.cpp know that we know what we're doing
{
// may be NULL or not
data->handler = handler;
+
+ if (handler)
+ handler->SetPid(pi.dwProcessId);
}
DWORD tid;
::Sleep(50);
}
- // we must process messages or we'd never get wxWM_PROC_TERMINATED
- traits->AlwaysYield();
+ // we must always process messages for our hidden window or we'd never
+ // get wxWM_PROC_TERMINATED and so this loop would never terminate
+ MSG msg;
+ ::PeekMessage(&msg, data->hWnd, 0, 0, PM_REMOVE);
+
+ // we may also need to process messages for all the other application
+ // windows
+ if ( !(flags & wxEXEC_NOEVENTS) )
+ {
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+ if ( loop )
+ loop->Yield();
+ }
}
if ( !(flags & wxEXEC_NODISABLE) )