+WXLIBNAME=wx32
+!endif
+
+## Use this if you want to use the UNIV controls set rather than the native ones
+## make -f makefile.b32 WXUSINGUNIV=1
+!if "$(WXUSINGUNIV)" == "1"
+USE_UNIV="UNIV"
+CFG=$(CFG)v
+WXLIBNAME=$(WXLIBNAME)v
+ARCHINCDIR=$(ARCHINCDIR)v
+SETUPSRCDIR=$(WXDIR)\include\wx\univ
+PORT=__WXUNIVERSAL__
+!else
+USE_UNIV=""
+PORT=__WXMSW__
+SETUPSRCDIR=$(WXDIR)\include\wx\msw
+!endif
+
+#not sure what to do with unicode builds - we need to define something ?
+#!if "$(UNICODE)" == "1"
+#WXLIBNAME=$(WXLIBNAME)u
+#!endif
+
+
+#a hybrid , does not set __WXDEBUG__ but sets -v (see above)
+!if "$(FINAL)" == "hybrid"
+WXLIBNAME=$(WXLIBNAME)h
+CFG=$(CFG)h
+!endif
+
+!if "$(FINAL)" == "0"
+WXLIBNAME=$(WXLIBNAME)d
+CFG=$(CFG)d
+!endif