- // VZ: this code would work fine if wxGTK wxWindow::Refresh() were
- // reasonable, i.e. if it only generated one expose event for
- // several calls to it - as it is, each Refresh() results in a
- // repaint which provokes flicker too horrible to be seen
- //
- // when/if wxGTK is fixed, this code should be restored as normally it
- // should generate _less_ flicker than the version below
-#ifndef __WXGTK__