#ifndef _WX_LAYWIN_H_G_
#define _WX_LAYWIN_H_G_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "laywin.h"
#endif
#endif // wxUSE_SASH
BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO, 1500)
- DECLARE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT, 1501)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_ADV, wxEVT_QUERY_LAYOUT_INFO, 1500)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_ADV, wxEVT_CALCULATE_LAYOUT, 1501)
END_DECLARE_EVENT_TYPES()
enum wxLayoutOrientation
* orientation and size.
*/
-class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent
+class WXDLLIMPEXP_ADV wxQueryLayoutInfoEvent: public wxEvent
{
public:
wxQueryLayoutInfoEvent(wxWindowID id = 0)
* This event is used to take a bite out of the available client area.
*/
-class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent
+class WXDLLIMPEXP_ADV wxCalculateLayoutEvent: public wxEvent
{
public:
wxCalculateLayoutEvent(wxWindowID id = 0)
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
-class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow
+class WXDLLIMPEXP_ADV wxSashLayoutWindow: public wxSashWindow
{
public:
wxSashLayoutWindow()
class WXDLLEXPORT wxFrame;
// This class implements the layout algorithm
-class WXDLLEXPORT wxLayoutAlgorithm: public wxObject
+class WXDLLIMPEXP_ADV wxLayoutAlgorithm: public wxObject
{
public:
wxLayoutAlgorithm() {}