#endif
#ifdef __WXMAC__
-#include "wx/mac/private.h"
+#include "wx/osx/private.h"
#include "wx/graphics.h"
+#include "wx/dcgraph.h"
#endif
#ifdef __WXGTK__
#include <gtk/gtk.h>
-#include "wx/gtk/win_gtk.h"
#include "wx/renderer.h"
#endif
// wxAuiBlendColour is used by wxAuiStepColour
-double wxAuiBlendColour(double fg, double bg, double alpha)
+unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
{
double result = bg + (alpha * (fg - bg));
if (result < 0.0)
result = 0.0;
if (result > 255)
result = 255;
- return result;
+ return (unsigned char)result;
}
// wxAuiStepColour() it a utility function that simply darkens
{
if (ialpha == 100)
return c;
-
- double r = c.Red(), g = c.Green(), b = c.Blue();
- double bg;
-
+
+ unsigned char r = c.Red(),
+ g = c.Green(),
+ b = c.Blue();
+ unsigned char bg;
+
// ialpha is 0..200 where 0 is completely black
// and 200 is completely white and 100 is the same
// convert that to normal alpha 0.0 - 1.0
ialpha = wxMin(ialpha, 200);
ialpha = wxMax(ialpha, 0);
double alpha = ((double)(ialpha - 100.0))/100.0;
-
+
if (ialpha > 100)
{
// blend with white
- bg = 255.0;
+ bg = 255;
alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
}
- else
+ else
{
// blend with black
- bg = 0.0;
+ bg = 0;
alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
}
-
+
r = wxAuiBlendColour(r, bg, alpha);
g = wxAuiBlendColour(g, bg, alpha);
b = wxAuiBlendColour(b, bg, alpha);
-
- return wxColour((int)r, (int)g, (int)b);
+
+ return wxColour(r, g, b);
}
img.SetMaskColour(123,123,123);
return wxBitmap(img);
}
-
+
static void DrawGradientRectangle(wxDC& dc,
const wxRect& rect,
if (direction == wxAUI_GRADIENT_VERTICAL)
high = rect.GetHeight()-1;
- else
+ else
high = rect.GetWidth()-1;
for (int i = 0; i <= high; ++i)
{
int r,g,b;
-
-
+
+
r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100));
g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100));
b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100));
if (direction == wxAUI_GRADIENT_VERTICAL)
dc.DrawLine(rect.x, rect.y+i, rect.x+rect.width, rect.y+i);
- else
+ else
dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
}
}
wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size)
{
wxCoord x,y;
-
+
// first check if the text fits with no problems
dc.GetTextExtent(text, &x, &y);
if (x <= max_size)
return text;
-
+
size_t i, len = text.Length();
size_t last_good_length = 0;
for (i = 0; i < len; ++i)
{
wxString s = text.Left(i);
s += wxT("...");
-
+
dc.GetTextExtent(s, &x, &y);
if (x > max_size)
break;
-
+
last_good_length = i;
}
wxAuiDefaultDockArt::wxAuiDefaultDockArt()
{
-#ifdef __WXMAC__
- wxBrush toolbarbrush;
- toolbarbrush.MacSetTheme( kThemeBrushToolbarBackground );
- wxColor base_colour = toolbarbrush.GetColour();
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
+ wxColor base_colour = wxColour( wxMacCreateCGColorFromHITheme(kThemeBrushToolbarBackground));
#else
wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
#endif
{
base_colour = wxAuiStepColour(base_colour, 92);
}
-
+
m_base_colour = base_colour;
wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
- wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
+ //wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
m_inactive_caption_text_colour = *wxBLACK;
-#ifdef __WXMAC__
- m_sash_brush = toolbarbrush;
- m_background_brush = toolbarbrush;
- m_gripper_brush = toolbarbrush;
-#else
m_sash_brush = wxBrush(base_colour);
m_background_brush = wxBrush(base_colour);
m_gripper_brush = wxBrush(base_colour);
-#endif
+
m_border_pen = wxPen(darker2_colour);
m_gripper_pen1 = wxPen(darker5_colour);
m_gripper_pen2 = wxPen(darker3_colour);
// some built in bitmaps
#if defined( __WXMAC__ )
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
-#elif defined( __WXGTK__)
- static unsigned char close_bits[]={
- 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
- 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
- 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
+#elif defined(__WXGTK__)
+ static const unsigned char close_bits[]={
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
+ 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
+ 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
- static unsigned char close_bits[]={
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
- 0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+ static const unsigned char close_bits[]={
+ // reduced height, symmetric
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9,
+ 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
+ /*
+ // same height as maximize/restore
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9,
+ 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
+ */
#endif
- static unsigned char maximize_bits[] = {
+ static const unsigned char maximize_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
- static unsigned char restore_bits[]={
+ static const unsigned char restore_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-
- static unsigned char pin_bits[]={
+
+ static const unsigned char pin_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
// default metric values
-#if defined(__WXMAC__)
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
SInt32 height;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
m_sash_size = height;
void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
{
-#if defined(__WXMAC__)
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
+ wxUnusedVar(window);
+ wxUnusedVar(orientation);
+
HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height );
CGContextRef cgContext ;
-#if wxMAC_USE_CORE_GRAPHICS
- cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext() ;
-#else
- Rect bounds ;
- GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
- QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
- CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
- CGContextScaleCTM( cgContext , 1 , -1 ) ;
-#endif
+ wxGCDCImpl *impl = (wxGCDCImpl*) dc.GetImpl();
+ cgContext = (CGContextRef) impl->GetGraphicsContext()->GetNativeContext() ;
HIThemeSplitterDrawInfo drawInfo ;
drawInfo.version = 0 ;
drawInfo.adornment = kHIThemeSplitterAdornmentNone ;
HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
-#if wxMAC_USE_CORE_GRAPHICS
-#else
- QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
-#endif
-
#elif defined(__WXGTK__)
// clear out the rectangle first
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_sash_brush);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+#if 0
GdkRectangle gdk_rect;
if (orientation == wxVERTICAL )
{
gdk_rect.width = rect.width;
gdk_rect.height = m_sash_size;
}
+#endif
if (!window) return;
if (!window->m_wxwindow) return;
- if (!GTK_PIZZA(window->m_wxwindow)->bin_window) return;
+ if (!GTK_WIDGET_DRAWABLE(window->m_wxwindow)) return;
gtk_paint_handle
(
window->m_wxwindow->style,
- GTK_PIZZA(window->m_wxwindow)->bin_window,
+ window->GTKGetDrawingWindow(),
// flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
GTK_STATE_NORMAL,
GTK_SHADOW_NONE,
{
if (active)
dc.SetBrush(wxBrush(m_active_caption_colour));
- else
+ else
dc.SetBrush(wxBrush(m_inactive_caption_colour));
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
m_gradient_type);
#endif
}
- else
+ else
{
#ifdef __WXMAC__
// on mac the gradients are expected to become darker from the top
if (pane.HasCloseButton())
clip_rect.width -= m_button_size;
if (pane.HasPinButton())
- clip_rect.width -= m_button_size;
+ clip_rect.width -= m_button_size;
if (pane.HasMaximizeButton())
- clip_rect.width -= m_button_size;
+ clip_rect.width -= m_button_size;
wxString draw_text = wxAuiChopText(dc, text, clip_rect.width);
wxAuiPaneInfo& pane)
{
wxBitmap bmp;
+ if (!(&pane))
+ return;
switch (button)
{
default:
case wxAUI_BUTTON_CLOSE:
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_close_bitmap;
- else
+ else
bmp = m_inactive_close_bitmap;
break;
case wxAUI_BUTTON_PIN:
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_pin_bitmap;
- else
+ else
bmp = m_inactive_pin_bitmap;
break;
case wxAUI_BUTTON_MAXIMIZE_RESTORE:
{
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_restore_bitmap;
- else
+ else
bmp = m_inactive_restore_bitmap;
}
- else
+ else
{
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_maximize_bitmap;
- else
+ else
bmp = m_inactive_maximize_bitmap;
}
break;
dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
}
- else
+ else
{
dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));