// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#if !defined(__WXMSW__)
-
+#if defined(__WXMGL__) || \
+ defined(__WXMAC__) || \
+ defined(__WXGTK__) || \
+ defined(__WXCOCOA__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__)
// ----------------------------------------------------------------------------
// wxBitmapHandler: class which knows how to create/load/save bitmaps in
// different formats
// ----------------------------------------------------------------------------
// wxBitmapHandler: class which knows how to create/load/save bitmaps in
// different formats
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
int type, const wxPalette *palette = NULL) = 0;
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
int type, const wxPalette *palette = NULL) = 0;
- void SetName(const wxString& name) { m_name = name; }
- void SetExtension(const wxString& ext) { m_extension = ext; }
- void SetType(wxBitmapType type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
- wxBitmapType GetType() const { return m_type; }
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(wxBitmapType type) { m_type = type; }
+ wxString GetName() const { return m_name; }
+ wxString GetExtension() const { return m_extension; }
+ wxBitmapType GetType() const { return m_type; }
const wxPalette *palette = (wxPalette *)NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
const wxPalette *palette = (wxPalette *)NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
+ /*
+ If raw bitmap access is supported (see wx/rawbmp.h), the following
+ methods should be implemented:
+
+ virtual bool GetRawData(wxRawBitmapData *data) = 0;
+ virtual void UngetRawData(wxRawBitmapData *data) = 0;
+ */
+
+#if wxUSE_PALETTE
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon) = 0;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon) = 0;