// and this input is only removed from it when pending event handlers are
// executed)
if ( wxTheApp )
+ {
wxTheApp->ProcessPendingEvents();
+ // One of the pending event handlers could have decided to exit the
+ // loop so check for the flag before trying to dispatch more events
+ // (which could block indefinitely if no more are coming).
+ if ( m_shouldExit )
+ {
+ // We still need to dispatch any remaining pending events, just as
+ // we do in the event loop in Run() if the loop is exited from a
+ // normal event handler.
+ while ( wxTheApp->HasPendingEvents() )
+ wxTheApp->ProcessPendingEvents();
+
+ return false;
+ }
+ }
+
return Dispatch();
}