\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
\func{}{wxEncodingConverter}{\void}
Constructor.
+
\membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
\func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
to Unicode with non-Unicode build of wxWindows or if input
or output encoding is not supported.)
+
+\membersection{wxEncodingConverter::CanConvert}\label{wxencodingconvertercanconvert}
+
+\func{static bool}{CanConvert}{\param{wxFontEncoding}{encIn}, \param{wxFontEncoding }{encOut}}
+
+Return true if (any text in) multibyte encoding \arg{encIn} can be converted to
+another one (\it{encOut}) losslessly.
+
+Do not call this method with \texttt{wxFONTENCODING\_UNICODE} as either
+parameter, it doesn't make sense (always works in one sense and always depends
+on the text to convert in the other).
+
+
\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
-\func{void}{Convert}{\param{const char* }{input}, \param{char* }{output}}
+\constfunc{void}{Convert}{\param{const char* }{input}, \param{char* }{output}}
-\func{void}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
+\constfunc{void}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
-\func{void}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
+\constfunc{void}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
-\func{void}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
+\constfunc{void}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
Convert input string according to settings passed to
\helpref{Init}{wxencodingconverterinit} and writes the result to {\it output}.
-\func{void}{Convert}{\param{char* }{str}}
+\constfunc{void}{Convert}{\param{char* }{str}}
-\func{void}{Convert}{\param{wchar\_t* }{str}}
+\constfunc{void}{Convert}{\param{wchar\_t* }{str}}
Convert input string according to settings passed to
\helpref{Init}{wxencodingconverterinit} in-place, i.e. write the result to the
same memory area.
-\func{wxString}{Convert}{\param{const wxString\& }{input}}
+\constfunc{wxString}{Convert}{\param{const wxString\& }{input}}
Convert wxString and return new wxString object.
{\tt wchar\_t} versions of the method are not available if wxWindows was compiled
with {\tt wxUSE\_WCHAR\_T} set to 0.
+
\membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
\func{static wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
\item Please note that the returned array may contain no items at all.
\end{itemize}
+
\membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
\func{static wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}