+
+class wxEffects: public wxObject
+{
+public:
+ // Assume system colours
+ wxEffects();
+
+ wxColour GetHighlightColour() const;
+ wxColour GetLightShadow() const;
+ wxColour GetFaceColour() const;
+ wxColour GetMediumShadow() const;
+ wxColour GetDarkShadow() const;
+
+ void SetHighlightColour(const wxColour& c);
+ void SetLightShadow(const wxColour& c);
+ void SetFaceColour(const wxColour& c);
+ void SetMediumShadow(const wxColour& c);
+ void SetDarkShadow(const wxColour& c);
+
+ void Set(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow);
+
+ // Draw a sunken edge
+ void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
+
+ // Tile a bitmap
+ bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
+
+};
+
+//----------------------------------------------------------------------
+
+class wxSingleInstanceChecker
+{
+public:
+ // like Create() but no error checking (dangerous!)
+ wxSingleInstanceChecker(const wxString& name,
+ const wxString& path = wxPyEmptyString);
+
+ // default ctor, use Create() after it
+ %name(wxPreSingleInstanceChecker) wxSingleInstanceChecker();
+
+ ~wxSingleInstanceChecker();
+
+
+ // name must be given and be as unique as possible, it is used as the mutex
+ // name under Win32 and the lock file name under Unix -
+ // wxTheApp->GetAppName() may be a good value for this parameter
+ //
+ // path is optional and is ignored under Win32 and used as the directory to
+ // create the lock file in under Unix (default is wxGetHomeDir())
+ //
+ // returns FALSE if initialization failed, it doesn't mean that another
+ // instance is running - use IsAnotherRunning() to check it
+ bool Create(const wxString& name, const wxString& path = wxPyEmptyString);
+
+ // is another copy of this program already running?
+ bool IsAnotherRunning() const;
+};
+