+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: point.tex
+%% Purpose: wxPoint documentation
+%% Author: wxTeam
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxTeam
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxPoint}}\label{wxpoint}
A {\bf wxPoint} is a useful data structure for graphics operations.
See also \helpref{wxRealPoint}{wxrealpoint} for a floating point version.
-\wxheading{Derivation}
+\wxheading{Derived from}
+
+None
+
+\wxheading{Include files}
-\helpref{wxObject}{wxobject}
+<wx/gdicmn.h>
\wxheading{See also}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxPoint::wxPoint}
+\membersection{wxPoint::wxPoint}\label{wxpointctor}
\func{}{wxPoint}{\void}
Create a point.
-\membersection{wxPoint::x}
+\membersection{wxPoint::x}\label{wxpointx}
\member{int}{x}
x member.
-\membersection{wxPoint::y}
+\membersection{wxPoint::y}\label{wxpointy}
\member{int}{ y}
y member.
+\membersection{Operators}\label{wxpointoperators}
+
+\func{void}{operator $=$}{\param{const wxPoint\& }{pt}}
+
+Assignment operator.
+
+
+\func{bool}{operator $==$}{\param{const wxPoint\& }{pt}}
+
+\func{bool}{operator $!=$}{\param{const wxPoint\& }{pt}}
+
+\func{wxPoint}{operator $+$}{\param{const wxPoint\& }{pt}}
+
+\func{wxPoint}{operator $-$}{\param{const wxPoint\& }{pt}}
+
+\func{wxPoint\&}{operator $+=$}{\param{const wxPoint\& }{pt}}
+
+\func{wxPoint\&}{operator $-=$}{\param{const wxPoint\& }{pt}}
+
+Operators for comparison, sum and subtraction between \helpref{wxPoint}{wxpoint} objects.
+
+
+\func{wxPoint}{operator $+$}{\param{const wxSize\& }{sz}}
+
+\func{wxPoint}{operator $-$}{\param{const wxSize\& }{sz}}
+
+\func{wxPoint\&}{operator $+=$}{\param{const wxSize\& }{sz}}
+
+\func{wxPoint\&}{operator $-=$}{\param{const wxSize\& }{sz}}
+
+Operators for sum and subtraction between a \helpref{wxPoint}{wxpoint} object and a
+\helpref{wxSize}{wxsize} object.
+