Copy constructor. This uses reference counting so is a cheap operation.
-\func{}{wxPalette}{\param{const int}{ n}, \param{const unsigned char* }{red},\\
+\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
Creates a palette from arrays of size {\it n}, one for each
\membersection{wxPalette::Create}\label{wxpalettecreate}
-\func{bool}{Create}{\param{const int}{ n}, \param{const unsigned char* }{red},\rtfsp
+\func{bool}{Create}{\param{int}{ n}, \param{const unsigned char* }{red},\rtfsp
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
Creates a palette from arrays of size {\it n}, one for each
\membersection{wxPalette::GetRGB}\label{wxpalettegetrgb}
-\constfunc{bool}{GetPixel}{\param{const int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
+\constfunc{bool}{GetPixel}{\param{int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
\param{const unsigned char* }{blue}}
Returns RGB values for a given palette index.