\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/event.h>
+
\wxheading{Event table macros}
To process an erase event, use this event handler macro to direct input to a member
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
-\twocolitem{{\bf EVT\_ERASE(func)}}{Process a wxEVT\_ERASE\_BACKGROUND event.}
+\twocolitem{{\bf EVT\_ERASE\_BACKGROUND(func)}}{Process a wxEVT\_ERASE\_BACKGROUND event.}
\end{twocollist}%
\wxheading{Remarks}
-If the {\bf m\_DC} member is non-NULL, draw into this device context.
+Use the {\bf m\_DC} device context to draw into, don't create wxPaintDC in
+the event handler.
\wxheading{See also}
\member{wxDC*}{m\_dc}
-The device context associated with the erase event (may be NULL).
+The device context associated with the erase event.
\membersection{wxEraseEvent::GetDC}\label{wxeraseeventgetdc}
\constfunc{wxDC*}{GetDC}{\void}
-Returns the device context to draw into. If this is non-NULL, you should draw
-into it to perform the erase operation.
+Returns the device context to draw into.