\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/region.h>
+
+\wxheading{See also}
+
+\helpref{wxRegionIterator}{wxregioniterator}
+
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxRegion::wxRegion}\label{wxregionconstr}
Constructs a region by copying another region.
+\func{}{wxRegion}{\param{size\_t}{ n}, \param{const wxPoint }{*points}, \param{int }{fillStyle = wxWINDING\_RULE}}
+
+Constructs a region corresponding to the polygon made of {\it n} points in the
+provided array. {\it fillStyle} parameter may have values
+{\tt wxWINDING\_RULE} or {\tt wxODDEVEN\_RULE}.
+
+{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWindows ports.
+
\membersection{wxRegion::\destruct{wxRegion}}
\func{}{\destruct{wxRegion}}{\void}
\constfunc{bool}{IsEmpty}{\void}
-\func{bool}{IsEmpty}{\void}
-
Returns TRUE if the region is empty, FALSE otherwise.
+\membersection{wxRegion::Subtract}\label{wxregionsubstract}
+
\func{bool}{Subtract}{\param{const wxRect\&}{ rect}}
Subtracts a rectangular region from this region.
Copies {\it region} by reference counting.
+\section{\class{wxRegionIterator}}\label{wxregioniterator}
+
+This class is used to iterate through the rectangles in a region,
+typically when examining the damaged regions of a window within an OnPaint call.
+
+To use it, construct an iterator object on the stack and loop through the
+regions, testing the object and incrementing the iterator at the end of the loop.
+
+See \helpref{wxWindow::OnPaint}{wxwindowonpaint} for an example of use.
+
+\wxheading{Derived from}
+
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/region.h>
+
+\wxheading{See also}
+
+\helpref{wxWindow::OnPaint}{wxwindowonpaint}
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxRegionIterator::wxRegionIterator}
+
+\func{}{wxRegionIterator}{\void}
+
+Default constructor.
+
+\func{}{wxRegionIterator}{\param{const wxRegion\&}{ region}}
+
+Creates an iterator object given a region.
+
+\membersection{wxRegionIterator::GetX}
+
+\constfunc{long}{GetX}{\void}
+
+Returns the x value for the current region.
+
+\membersection{wxRegionIterator::GetY}
+
+\constfunc{long}{GetY}{\void}
+
+Returns the y value for the current region.
+
+\membersection{wxRegionIterator::GetW}
+
+\constfunc{long}{GetW}{\void}
+
+An alias for GetWidth.
+
+\membersection{wxRegionIterator::GetWidth}
+
+\constfunc{long}{GetWidth}{\void}
+
+Returns the width value for the current region.
+
+\membersection{wxRegionIterator::GetH}
+
+\constfunc{long}{GetH}{\void}
+
+An alias for GetHeight.
+
+\membersection{wxRegionIterator::GetHeight}
+
+\constfunc{long}{GetWidth}{\void}
+
+Returns the width value for the current region.
+
+\membersection{wxRegionIterator::GetRect}
+
+\constfunc{wxRect}{GetRect}{\void}
+
+Returns the current rectangle.
+
+\membersection{wxRegionIterator::HaveRects}
+
+\constfunc{bool}{HaveRects}{\void}
+
+Returns TRUE if there are still some rectangles; otherwise returns FALSE.
+
+\membersection{wxRegionIterator::Reset}
+
+\func{void}{Reset}{\void}
+
+Resets the iterator to the beginning of the rectangles.
+
+\func{void}{Reset}{\param{const wxRegion\&}{ region}}
+
+Resets the iterator to the given region.
+
+\membersection{wxRegionIterator::operator $++$}
+
+\func{void}{operator $++$}{\void}
+
+Increment operator. Increments the iterator to the next region.
+
+\pythonnote{A wxPython alias for this operator is called {\tt Next}.}
+
+\membersection{wxRegionIterator::operator bool}
+
+\constfunc{}{operator bool}{\void}
+
+Returns TRUE if there are still some rectangles; otherwise returns FALSE.
+
+You can use this to test the iterator object as if it were of type bool.