\section{\class{wxMouseEvent}}\label{wxmouseevent}
-This event class contains information about mouse events, particularly
-events received by canvases. See \helpref{wxWindow::OnMouseEvent}{wxwindowonmouseevent}.
+This event class contains information about mouse events.
+See \helpref{wxWindow::OnMouseEvent}{wxwindowonmouseevent}.
+
+{\bf NB: } Note that under Windows mouse enter and leave events are not natively supported
+by the system but are generated by wxWindows itself. This has several
+drawbacks: the LEAVE\_WINDOW event might be received some time after the mouse
+left the window and the state variables for it may have changed during this
+time.
+
+{\bf NB: } Note the difference between methods like
+\helpref{LeftDown}{wxmouseeventleftdown} and
+\helpref{LeftIsDown}{wxmouseeventleftisdown}: the formet returns {\tt TRUE}
+when the event corresponds to the left mouse button click while the latter
+returns {\tt TRUE} if the left mouse button is currently being pressed. For
+example, when the user is dragging the mouse you can use
+\helpref{LeftIsDown}{wxmouseeventleftisdown} to test
+whether the left mouse button is (still) depressed. Also, by convention, if
+\helpref{LeftDown}{wxmouseeventleftdown} returns {\tt TRUE},
+\helpref{LeftIsDown}{wxmouseeventleftisdown} will also return {\tt TRUE} in
+wxWindows whatever the underlying GUI behaviour is (which is
+platform-dependent). The same applies, of course, to other mouse buttons as
+well.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}
+\wxheading{Include files}
+
+<wx/event.h>
+
\wxheading{Event table macros}
To process a mouse event, use these event handler macros to direct input to member
\twocolitem{{\bf EVT\_MOTION(func)}}{Process a wxEVT\_MOTION event.}
\twocolitem{{\bf EVT\_ENTER\_WINDOW(func)}}{Process a wxEVT\_ENTER\_WINDOW event.}
\twocolitem{{\bf EVT\_LEAVE\_WINDOW(func)}}{Process a wxEVT\_LEAVE\_WINDOW event.}
+\twocolitem{{\bf EVT\_MOUSE\_EVENTS(func)}}{Process all mouse events.}
\end{twocollist}%
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxMouseEvent::m\_x}
-\member{float}{m\_x}
+\member{long}{m\_x}
X-coordinate of the event.
\membersection{wxMouseEvent::m\_y}
-\member{float}{m\_y}
+\member{long}{m\_y}
Y-coordinate of the event.
\func{bool}{Entering}{\void}
-Returns TRUE if the mouse was entering the canvas (MS Windows and Motif).
+Returns TRUE if the mouse was entering the window.
See also \helpref{wxMouseEvent::Leaving}{wxmouseeventleaving}.
+\membersection{wxMouseEvent::GetPosition}\label{wxmouseeventgetposition}
+
+\constfunc{wxPoint}{GetPosition}{\void}
+
+\constfunc{void}{GetPosition}{\param{wxCoord*}{ x}, \param{wxCoord*}{ y}}
+
+\constfunc{void}{GetPosition}{\param{long*}{ x}, \param{long*}{ y}}
+
+Sets *x and *y to the position at which the event occurred.
+
+Returns the physical mouse position in pixels.
+
+\membersection{wxMouseEvent::GetLogicalPosition}\label{wxmouseeventgetlogicalposition}
+
+\constfunc{wxPoint}{GetLogicalPosition}{\param{const wxDC\&}{ dc}}
+
+Returns the logical mouse position in pixels (i.e. translated according to the
+translation set for the DC, which usually indicates that the window has been scrolled).
+
\membersection{wxMouseEvent::GetX}\label{wxmouseeventgetx}
-\func{float}{GetX}{\void}
+\constfunc{long}{GetX}{\void}
-Returns X coordinate of the mouse event position.
+Returns X coordinate of the physical mouse event position.
\membersection{wxMouseEvent::GetY}\label{wxmouseeventgety}
-\func{float}{GetY}{\void}
+\func{long}{GetY}{\void}
-Returns Y coordinate of the mouse event position.
+Returns Y coordinate of the physical mouse event position.
\membersection{wxMouseEvent::IsButton}
-\func{bool}{IsButton}{\void}
+\constfunc{bool}{IsButton}{\void}
Returns TRUE if the event was a mouse button event (not necessarily a button down event -
that may be tested using {\it ButtonDown}).
\membersection{wxMouseEvent::Leaving}\label{wxmouseeventleaving}
-\func{bool}{Leaving}{\void}
+\constfunc{bool}{Leaving}{\void}
-Returns TRUE if the mouse was leaving the canvas (MS Windows and Motif).
+Returns TRUE if the mouse was leaving the window.
See also \helpref{wxMouseEvent::Entering}{wxmouseevententering}.
\membersection{wxMouseEvent::LeftDClick}
-\func{bool}{LeftDClick}{\void}
+\constfunc{bool}{LeftDClick}{\void}
Returns TRUE if the event was a left double click.
-\membersection{wxMouseEvent::LeftDown}
+\membersection{wxMouseEvent::LeftDown}\label{wxmouseeventleftdown}
-\func{bool}{LeftDown}{\void}
+\constfunc{bool}{LeftDown}{\void}
Returns TRUE if the left mouse button changed to down.
-\membersection{wxMouseEvent::LeftIsDown}
+\membersection{wxMouseEvent::LeftIsDown}\label{wxmouseeventleftisdown}
-\func{bool}{LeftIsDown}{\void}
+\constfunc{bool}{LeftIsDown}{\void}
Returns TRUE if the left mouse button is currently down, independent
of the current event type.
+Please notice that it is {\bf not} the same as
+\helpref{LeftDown}{wxmouseeventleftdown} which returns TRUE if the left mouse
+button was just pressed. Rather, it describes the state of the mouse button
+before the event happened.
+
+This event is usually used in the mouse event handlers which process "move
+mouse" messages to determine whether the user is (still) dragging the mouse.
+
\membersection{wxMouseEvent::LeftUp}
-\func{bool}{LeftUp}{\void}
+\constfunc{bool}{LeftUp}{\void}
Returns TRUE if the left mouse button changed to up.
\membersection{wxMouseEvent::MetaDown}
-\func{bool}{MetaDown}{\void}
+\constfunc{bool}{MetaDown}{\void}
Returns TRUE if the Meta key was down at the time of the event.
\membersection{wxMouseEvent::MiddleDClick}
-\func{bool}{MiddleDClick}{\void}
+\constfunc{bool}{MiddleDClick}{\void}
Returns TRUE if the event was a middle double click.
\membersection{wxMouseEvent::MiddleDown}
-\func{bool}{MiddleDown}{\void}
+\constfunc{bool}{MiddleDown}{\void}
Returns TRUE if the middle mouse button changed to down.
-\membersection{wxMouseEvent::MiddleIsDown}
+\membersection{wxMouseEvent::MiddleIsDown}\label{wxmouseeventmiddleisdown}
-\func{bool}{MiddleIsDown}{\void}
+\constfunc{bool}{MiddleIsDown}{\void}
Returns TRUE if the middle mouse button is currently down, independent
of the current event type.
\membersection{wxMouseEvent::MiddleUp}
-\func{bool}{MiddleUp}{\void}
+\constfunc{bool}{MiddleUp}{\void}
Returns TRUE if the middle mouse button changed to up.
\membersection{wxMouseEvent::Moving}
-\func{bool}{Moving}{\void}
+\constfunc{bool}{Moving}{\void}
Returns TRUE if this was a motion event (no buttons depressed).
-\membersection{wxMouseEvent::Position}
-
-\func{void}{Position}{\param{float *}{x}, \param{float *}{y}}
-
-Sets *x and *y to the position at which the event occurred. If the
-window is a canvas, the position is converted to logical units
-(according to the current mapping mode) with scrolling taken into
-account. To get back to device units (for example to calculate where on the
-screen to place a dialog box associated with a canvas mouse event), use
-\rtfsp{\bf wxDC::LogicalToDeviceX} and {\bf wxDC::LogicalToDeviceY}.
-
-For example, the following code calculates screen pixel coordinates
-from the frame position, canvas view start (assuming the canvas is the only
-subwindow on the frame and therefore at the top left of it), and the
-logical event position. A menu is popped up at the position where the
-mouse click occurred. (Note that the application should also check that
-the dialog box will be visible on the screen, since the click could have
-occurred near the screen edge!)
-
-\begin{verbatim}
- float event_x, event_y;
- event.Position(&event_x, &event_y);
- frame->GetPosition(&x, &y);
- canvas->ViewStart(&x1, &y1);
- int mouse_x = (int)(canvas->GetDC()->LogicalToDeviceX(event_x + x - x1);
- int mouse_y = (int)(canvas->GetDC()->LogicalToDeviceY(event_y + y - y1);
-
- char *choice = wxGetSingleChoice("Menu", "Pick a node action",
- no_choices, choices, frame, mouse_x, mouse_y);
-\end{verbatim}
-
\membersection{wxMouseEvent::RightDClick}
-\func{bool}{RightDClick}{\void}
+\constfunc{bool}{RightDClick}{\void}
Returns TRUE if the event was a right double click.
\membersection{wxMouseEvent::RightDown}
-\func{bool}{RightDown}{\void}
+\constfunc{bool}{RightDown}{\void}
Returns TRUE if the right mouse button changed to down.
-\membersection{wxMouseEvent::RightIsDown}
+\membersection{wxMouseEvent::RightIsDown}\label{wxmouseeventrightisdown}
-\func{bool}{RightIsDown}{\void}
+\constfunc{bool}{RightIsDown}{\void}
Returns TRUE if the right mouse button is currently down, independent
of the current event type.
\membersection{wxMouseEvent::RightUp}
-\func{bool}{RightUp}{\void}
+\constfunc{bool}{RightUp}{\void}
Returns TRUE if the right mouse button changed to up.
-
\membersection{wxMouseEvent::ShiftDown}
-\func{bool}{ShiftDown}{\void}
+\constfunc{bool}{ShiftDown}{\void}
Returns TRUE if the shift key was down at the time of the event.