\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/brush.h>
+
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullBrush}
+
+Pointers:
+
+{\bf wxBLUE\_BRUSH\\
+wxGREEN\_BRUSH\\
+wxWHITE\_BRUSH\\
+wxBLACK\_BRUSH\\
+wxGREY\_BRUSH\\
+wxMEDIUM\_GREY\_BRUSH\\
+wxLIGHT\_GREY\_BRUSH\\
+wxTRANSPARENT\_BRUSH\\
+wxCYAN\_BRUSH\\
+wxRED\_BRUSH}
+
\wxheading{Remarks}
On a monochrome display, wxWindows shows
wxBrush uses a reference counting system, so assignments between brushes are very
cheap. You can therefore use actual wxBrush objects instead of pointers without
-efficiency problems. Bear in mind, though, that changing a brush's properties may
-affect another brush which has been involved in an assignment with the first brush,
-because of the way internal brush data is shared.
-
-TODO: an overview for wxBrush.
+efficiency problems. Once one wxBrush object changes its data it will create its
+own brush data internally so that other brushes, which previously shared the
+data using the reference counting, are not affected.
+%TODO: an overview for wxBrush.
\wxheading{See also}
\helpref{wxBrushList}{wxbrushlist}, \helpref{wxDC}{wxdc}, \helpref{wxDC::SetBrush}{wxdcsetbrush}
\func{}{wxBrush}{\void}
Default constructor. The brush will be uninitialised, and \helpref{wxBrush::Ok}{wxbrushok} will
-return FALSE.
+return false.
-\func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{const int}{ style}}
+\func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style = {\tt wxSOLID}}}
Constructs a brush from a colour object and style.
-\func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{const int}{ style}}
+\func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
Constructs a brush from a colour name and style.
Copy constructor. This uses reference counting so is a cheap operation.
-\func{}{wxBrush}{\param{const wxBrush*}{ brush}}
-
-Copy constructor. This uses reference counting so is a cheap operation.
-
\wxheading{Parameters}
\docparam{colour}{Colour object.}
\constfunc{wxBitmap *}{GetStipple}{\void}
Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
-this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap::Ok}{wxbitmapok} returns FALSE).
+this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap::Ok}{wxbitmapok} returns false).
\wxheading{See also}
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
+\twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
\end{twocollist}
\wxheading{See also}
\constfunc{bool}{Ok}{\void}
-Returns TRUE if the brush is initialised. It will return FALSE if the default
+Returns true if the brush is initialised. It will return false if the default
constructor has been used (for example, the brush is a member of a class, or
NULL has been assigned to it).
\wxheading{Remarks}
-The style will be set to wxSTIPPLE.
+The style will be set to wxSTIPPLE, unless the bitmap has a mask associated
+to it, in which case the style will be set to wxSTIPPLE\_MASK\_OPAQUE.
-Note that there is a big difference between stippling in X and Windows.
-On X, the stipple is a mask between the wxBitmap and current colour.
-On Windows, the current colour is ignored, and the bitmap colour is used.
-However, for pre-defined modes like wxCROSS\_HATCH, the behaviour is the
-same for both platforms.
+If the wxSTIPPLE variant is used, the bitmap will be used to fill out the
+area to be drawn. If the wxSTIPPLE\_MASK\_OPAQUE is used, the current
+text foreground and text background determine what colours are used for
+displaying and the bits in the mask (which is a mono-bitmap actually)
+determine where to draw what.
+
+Note that under Windows 95, only 8x8 pixel large stipple bitmaps are
+supported, Windows 98 and NT as well as GTK support arbitrary bitmaps.
\wxheading{See also}
\membersection{wxBrush::SetStyle}\label{wxbrushsetstyle}
-\func{void}{SetStyle}{\param{const int}{ style}}
+\func{void}{SetStyle}{\param{int}{ style}}
Sets the brush style.
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
+\twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
\end{twocollist}}
\wxheading{See also}
\helpref{wxList}{wxlist}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
\wxheading{Remarks}
There is only one instance of this class: {\bf wxTheBrushList}. Use
\membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush}
-\func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{const int}{ style}}
+\func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style}}
Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
to the brush list, and returns it.
-\func{wxBrush *}{FindOrCreateBrush}{\param{const wxString\& }{colourName}, \param{const int}{ style}}
+\func{wxBrush *}{FindOrCreateBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
to the brush list, and returns it.