// headers
// ----------------------------------------------------------------------------
-#ifdef __EMX__
-// The following define is needed by Innotek's libc to
-// make the definition of struct localeconv available.
-#define __INTERNAL_DEFS
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#ifdef __EMX__
+// The following define is needed by Innotek's libc to
+// make the definition of struct localeconv available.
+#define __INTERNAL_DEFS
+#endif
+
#if wxUSE_INTL
#ifndef WX_PRECOMP
~wxMsgCatalogFile();
// load the catalog from disk (szDirPrefix corresponds to language)
- bool Load(const wxChar *szDirPrefix, const wxChar *szName,
+ bool Load(const wxString& szDirPrefix, const wxString& szName,
wxPluralFormsCalculatorPtr& rPluralFormsCalculator);
// fills the hash with string-translation pairs
// return the directories to search for message catalogs under the given
// prefix, separated by wxPATH_SEP
static
-wxString GetMsgCatalogSubdirs(const wxChar *prefix, const wxChar *lang)
+wxString GetMsgCatalogSubdirs(const wxString& prefix, const wxString& lang)
{
- wxString searchPath;
- searchPath << prefix << wxFILE_SEP_PATH << lang;
-
- // Under Unix, the message catalogs are supposed to go into LC_MESSAGES
- // subdirectory so look there too. Note that we do it on all platforms
- // and not just Unix, because it doesn't cost much to look into one more
- // directory and doing it this way has two important benefits:
+ // Search first in Unix-standard prefix/lang/LC_MESSAGES, then in
+ // prefix/lang and finally in just prefix.
+ //
+ // Note that we use LC_MESSAGES on all platforms and not just Unix, because
+ // it doesn't cost much to look into one more directory and doing it this
+ // way has two important benefits:
// a) we don't break compatibility with wx-2.6 and older by stopping to
// look in a directory where the catalogs used to be and thus silently
// breaking apps after they are recompiled against the latest wx
// b) it makes it possible to package app's support files in the same
// way on all target platforms
- const wxString searchPathOrig(searchPath);
- searchPath << wxFILE_SEP_PATH << wxT("LC_MESSAGES")
- << wxPATH_SEP << searchPathOrig;
+ wxString pathPrefix;
+ pathPrefix << prefix << wxFILE_SEP_PATH << lang;
+
+ wxString searchPath;
+ searchPath.reserve(4*pathPrefix.length());
+ searchPath << pathPrefix << wxFILE_SEP_PATH << "LC_MESSAGES" << wxPATH_SEP
+ << prefix << wxFILE_SEP_PATH << wxPATH_SEP
+ << pathPrefix;
return searchPath;
}
// construct the search path for the given language
-static wxString GetFullSearchPath(const wxChar *lang)
+static wxString GetFullSearchPath(const wxString& lang)
{
// first take the entries explicitly added by the program
wxArrayString paths;
}
// open disk file and read in it's contents
-bool wxMsgCatalogFile::Load(const wxChar *szDirPrefix, const wxChar *szName,
+bool wxMsgCatalogFile::Load(const wxString& szDirPrefix, const wxString& szName,
wxPluralFormsCalculatorPtr& rPluralFormsCalculator)
{
wxString searchPath;
searchPath += GetFullSearchPath(szDirPrefix);
- const wxChar *sublocale = wxStrchr(szDirPrefix, wxT('_'));
- if ( sublocale )
+ size_t sublocaleIndex = szDirPrefix.find(wxT('_'));
+ if ( sublocaleIndex != wxString::npos )
{
// also add just base locale name: for things like "fr_BE" (belgium
// french) we should use "fr" if no belgium specific message catalogs
// exist
searchPath << wxPATH_SEP
- << GetFullSearchPath(wxString(szDirPrefix).
- Left((size_t)(sublocale - szDirPrefix)));
+ << GetFullSearchPath(szDirPrefix.Left(sublocaleIndex));
}
// don't give translation errors here because the wxstd catalog might
256);
if (ret != 0)
{
- m_pszOldLocale = wxStrdup(localeName);
+ m_pszOldLocale = wxStrdup(wxConvLibc.cWC2MB(localeName));
}
else
m_pszOldLocale = NULL;
// TODO: how to find languageId
// SetLocaleInfo(languageId, SORT_DEFAULT, localeName);
#else
- wxMB2WXbuf oldLocale = wxSetlocale(LC_ALL, szLocale);
+ const char *oldLocale = wxSetlocale(LC_ALL, szLocale);
if ( oldLocale )
m_pszOldLocale = wxStrdup(oldLocale);
else
#if defined(__UNIX__) && wxUSE_UNICODE && !defined(__WXMAC__)
-static wxWCharBuffer wxSetlocaleTryUTF8(int c, const wxChar *lc)
+static const char *wxSetlocaleTryUTF8(int c, const wxString& lc)
{
- wxMB2WXbuf l;
+ const char *l = NULL;
// NB: We prefer to set UTF-8 locale if it's possible and only fall back to
// non-UTF-8 locale if it fails
- if ( lc && lc[0] != 0 )
+ if ( !lc.empty() )
{
wxString buf(lc);
wxString buf2;
buf2 = buf + wxT(".UTF-8");
- l = wxSetlocale(c, buf2.c_str());
+ l = wxSetlocale(c, buf2);
if ( !l )
{
buf2 = buf + wxT(".utf-8");
- l = wxSetlocale(c, buf2.c_str());
+ l = wxSetlocale(c, buf2);
}
if ( !l )
{
buf2 = buf + wxT(".UTF8");
- l = wxSetlocale(c, buf2.c_str());
+ l = wxSetlocale(c, buf2);
}
if ( !l )
{
buf2 = buf + wxT(".utf8");
- l = wxSetlocale(c, buf2.c_str());
+ l = wxSetlocale(c, buf2);
}
}
bool wxLocale::Init(int language, int flags)
{
+ bool ret = true;
+
int lang = language;
if (lang == wxLANGUAGE_DEFAULT)
{
// Set the locale:
#if defined(__OS2__)
- wxMB2WXbuf retloc = wxSetlocale(LC_ALL , wxEmptyString);
+ const char *retloc = wxSetlocale(LC_ALL , wxEmptyString);
#elif defined(__UNIX__) && !defined(__WXMAC__)
if (language != wxLANGUAGE_DEFAULT)
locale = info->CanonicalName;
- wxMB2WXbuf retloc = wxSetlocaleTryUTF8(LC_ALL, locale);
+ const char *retloc = wxSetlocaleTryUTF8(LC_ALL, locale);
const wxString langOnly = locale.Left(2);
if ( !retloc )
}
if ( !retloc )
- {
- wxLogError(wxT("Cannot set locale to '%s'."), locale.c_str());
- return false;
- }
+ ret = false;
#ifdef __AIX__
// at least in AIX 5.2 libc is buggy and the string returned from
//
// this contradicts IBM own docs but this is not of much help, so just work
// around it in the crudest possible manner
- wxChar *p = wxStrchr((wxChar *)retloc, _T(' '));
+ char* p = const_cast<char*>(wxStrchr(retloc, ' '));
if ( p )
- *p = _T('\0');
+ *p = '\0';
#endif // __AIX__
#elif defined(__WIN32__)
#define SETLOCALE_FAILS_ON_UNICODE_LANGS
#endif
-#if !wxUSE_UNICODE
- const
-#endif
- wxMB2WXbuf retloc = wxT("C");
+ const char *retloc = "C";
if (language != wxLANGUAGE_DEFAULT)
{
if (info->WinLang == 0)
if (locale.empty())
{
wxLogLastError(wxT("SetThreadLocale"));
- wxLogError(wxT("Cannot set locale to language %s."), name.c_str());
- return false;
+ ret = false;
}
else
{
retloc = wxSetlocale(LC_ALL, locale);
#endif
#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
- if (codepage == 0 && (const wxChar*)retloc == NULL)
+ if (codepage == 0 && retloc == NULL)
{
- retloc = wxT("C");
+ retloc = "C";
}
#endif
}
retloc = NULL;
#endif
#ifdef SETLOCALE_FAILS_ON_UNICODE_LANGS
- if ((const wxChar*)retloc == NULL)
+ if (retloc == NULL)
{
wxChar buffer[16];
if (GetLocaleInfo(LOCALE_USER_DEFAULT,
LOCALE_IDEFAULTANSICODEPAGE, buffer, 16) > 0 &&
wxStrcmp(buffer, wxT("0")) == 0)
{
- retloc = wxT("C");
+ retloc = "C";
}
}
#endif
}
if ( !retloc )
- {
- wxLogError(wxT("Cannot set locale to language %s."), name.c_str());
- return false;
- }
+ ret = false;
#elif defined(__WXMAC__)
if (lang == wxLANGUAGE_DEFAULT)
locale = wxEmptyString;
else
locale = info->CanonicalName;
- wxMB2WXbuf retloc = wxSetlocale(LC_ALL, locale);
+ const char *retloc = wxSetlocale(LC_ALL, locale);
if ( !retloc )
{
// Some C libraries don't like xx_YY form and require xx only
retloc = wxSetlocale(LC_ALL, locale.Mid(0,2));
}
- if ( !retloc )
- {
- wxLogError(wxT("Cannot set locale to '%s'."), locale.c_str());
- return false;
- }
#else
wxUnusedVar(flags);
return false;
#endif
#ifndef WX_NO_LOCALE_SUPPORT
- bool ret = Init(name, canonical, retloc,
- (flags & wxLOCALE_LOAD_DEFAULT) != 0,
- (flags & wxLOCALE_CONV_ENCODING) != 0);
+ if ( !ret )
+ {
+ wxLogWarning(_("Cannot set locale to language \"%s\"."), name.c_str());
+
+ // continue nevertheless and try to load at least the translations for
+ // this language
+ }
+
+ if ( !Init(name, canonical, retloc,
+ (flags & wxLOCALE_LOAD_DEFAULT) != 0,
+ (flags & wxLOCALE_CONV_ENCODING) != 0) )
+ {
+ ret = false;
+ }
if (IsOk()) // setlocale() succeeded
m_language = lang;
// looking
//
// OTOH, maybe we had already found a language match and in this
- // case don't overwrite it becauce the entry for the default
+ // case don't overwrite it because the entry for the default
// country always appears first in ms_languagesDB
if ( !infoRet )
infoRet = info;
static wxLocaleUntranslatedStrings s_strings;
wxLocaleUntranslatedStrings::iterator i = s_strings.find(str);
- if ( i != s_strings.end() )
- return *i;
- else
+ if ( i == s_strings.end() )
return *s_strings.insert(str).first;
return *i;
return false;
#elif defined(__UNIX__)
-
- // Test if setting the locale works, then set it back.
- wxMB2WXbuf oldLocale = wxSetlocale(LC_ALL, wxEmptyString);
- wxMB2WXbuf tmp = wxSetlocaleTryUTF8(LC_ALL, info->CanonicalName);
+
+ // Test if setting the locale works, then set it back.
+ const char *oldLocale = wxSetlocale(LC_ALL, "");
+ const char *tmp = wxSetlocaleTryUTF8(LC_ALL, info->CanonicalName);
if ( !tmp )
{
// Some C libraries don't like xx_YY form and require xx only
return false;
}
// restore the original locale
- wxSetlocale(LC_ALL, oldLocale);
-#endif
+ wxSetlocale(LC_ALL, oldLocale);
+#endif
return true;
}