wxSOCKET_BLOCK = 4
};
-// Type of request
+// Type of socket
enum wxSockType
{
- SOCK_CLIENT,
- SOCK_SERVER,
- SOCK_INTERNAL,
- SOCK_UNINIT
+ SOCK_CLIENT,
+ SOCK_SERVER,
+ SOCK_DATAGRAM,
+ SOCK_INTERNAL,
+ SOCK_UNINIT
};
typedef int wxSockFlags;
class WXDLLEXPORT wxTimer;
class WXDLLEXPORT wxSocketEvent;
+
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
protected:
- GSocket *m_socket; // GSocket
- int m_id; // Socket id (for event handler)
+ GSocket *m_socket; // GSocket
+ wxEvtHandler *m_evt_handler; // event handler
+ int m_id; // Socket id (for event handler)
// Attributes
- wxSockFlags m_flags; // wxSocket flags
- wxSockType m_type; // wxSocket type
+ wxSockFlags m_flags; // wxSocket flags
+ wxSockType m_type; // wxSocket type
wxSocketEventFlags m_neededreq; // Event mask
- bool m_notify_state; // Notify events to users?
- bool m_connected; // Connected ?
- bool m_establishing; // Establishing connection ?
- bool m_reading; // Busy reading?
- bool m_writing; // Busy writing?
- bool m_error; // Did last IO call fail ?
- wxUint32 m_lcount; // Last IO transaction size
- unsigned long m_timeout; // IO timeout value
- wxList m_states; // Stack of states
-
- char *m_unread; // Pushback buffer
- wxUint32 m_unrd_size; // Pushback buffer size
- wxUint32 m_unrd_cur; // Pushback pointer (index into buffer)
-
- // Async IO variables
- enum
- {
- NO_DEFER = 0,
- DEFER_READ = 1,
- DEFER_WRITE = 2
- } m_defering; // Defering state
- char *m_defer_buffer; // Defering target buffer
- wxUint32 m_defer_nbytes; // Defering buffer size
- wxTimer *m_defer_timer; // Timer for defering mode
-
-/*
- char *m_read_buffer; // Target buffer (read)
- char *m_write_buffer; // Target buffer (write)
- wxUint32 m_read_nbytes; // Buffer size (read)
- wxUint32 m_write_nbytes; // Buffer size (write)
- wxTimer *m_read_timer; // Timer (read)
- wxTimer *m_write_timer; // Timer (write)
-*/
-
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
+ bool m_notify_state; // Notify events to users?
+
+ // State
+ bool m_connected; // Connected?
+ bool m_establishing; // Establishing connection?
+ bool m_reading; // Busy reading?
+ bool m_writing; // Busy writing?
+ bool m_error; // Did last IO call fail?
+ wxUint32 m_lcount; // Last IO transaction size
+ unsigned long m_timeout; // IO timeout value
+ wxList m_states; // Stack of states
+ bool m_interrupt; // Interrupt ongoing wait operations
+
+ // Pushback buffer
+ char *m_unread; // Pushback buffer
+ wxUint32 m_unrd_size; // Pushback buffer size
+ wxUint32 m_unrd_cur; // Pushback pointer (index into buffer)
+
+ // Callback
+ wxSockCbk m_cbk; // C callback
+ char *m_cdata; // C callback data
public:
wxSocketBase();
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
- // Some info on the socket...
+ // Addresses
virtual bool GetPeer(wxSockAddress& addr_man) const;
virtual bool GetLocal(wxSockAddress& addr_man) const;
void SetFlags(wxSockFlags flags);
inline wxSockFlags GetFlags() const { return m_flags; };
- // Wait functions
- // seconds = -1 means default timeout (change with SetTimeout)
- // seconds, milliseconds = 0 means no wait
- // seconds, milliseconds > 0 means specified wait
+ /* Wait functions
+ * seconds = -1 means default timeout (change with SetTimeout)
+ * seconds, milliseconds = 0 means no wait
+ * seconds, milliseconds > 0 means specified wait
+ */
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
+ /* This function interrupts all ongoing wait operations for this
+ * socket; use it only as an escape mechanism (for example to close
+ * an app or to abort an operation). Reception of LOST events and
+ * calls to Close() automatically call this.
+ */
+ void InterruptAllWaits() { m_interrupt = TRUE; };
+
// Save the current state of Socket
void SaveState();
void RestoreState();
wxUint32 _Write(const char *buffer, wxUint32 nbytes);
bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
- wxUint32 DeferRead(char *buffer, wxUint32 nbytes);
- wxUint32 DeferWrite(const char *buffer, wxUint32 nbytes);
- void DoDefer();
-
// Pushbacks
void Pushback(const char *buffer, wxUint32 size);
wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
public:
// 'service' can be a name or a port-number
- wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
+ wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = TRUE);
bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
DECLARE_CLASS(wxSocketClient)
public:
- wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
+ wxSocketClient(wxSockFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
};
+////////////////////////////////////////////////////////////////////////
+
+class wxDatagramSocket : public wxSocketBase
+{
+ DECLARE_CLASS(wxDatagramSocket)
+
+public:
+ wxDatagramSocket( wxSockAddress& addr, wxSockFlags flags = wxSOCKET_NONE );
+
+ wxDatagramSocket& RecvFrom( wxSockAddress& addr,
+ char* buf,
+ wxUint32 nBytes );
+ wxDatagramSocket& SendTo( wxSockAddress& addr,
+ const char* buf,
+ wxUint32 nBytes );
+};
+
+////////////////////////////////////////////////////////////////////////
+
class WXDLLEXPORT wxSocketEvent : public wxEvent {
DECLARE_DYNAMIC_CLASS(wxSocketEvent)
public: