\section{\class{wxWindow}}\label{wxwindow}
-wxWindow is the base class for all windows. Any children of the window will be deleted
-automatically by the destructor before the window itself is deleted.
-
-%Please note that we documented a number of handler functions (OnChar(), OnMouse() etc.) in this
-%help text. These must not be called by a user program and are documented only for illustration.
-%On several platforms, only a few of these handlers are actually written (they are not always
-%needed) and if you are uncertain on how to add a certain behaviour to a window class, intercept
-%the respective event as usual and call \helpref{wxEvent::Skip}{wxeventskip} so that the native
-%platform can implement its native behaviour or just ignore the event if nothing needs to be
-%done.
+wxWindow is the base class for all windows and represents any visible objecto n
+screen. All controls, top level windows and so on are windows. Sizers and
+device contexts are not, however, as they don't appear on screen themselves.
+
+Please note that all children of the window will be deleted automatically by
+the destructor before the window itself is deleted which means that you don't
+have to worry about deleting them manually. Please see the \helpref{window
+deletion overview}{windowdeletionoverview} for more information.
+
+Also note that in this, and many others, wxWindows classes some
+\texttt{GetXXX()} methods may be overloaded (as, for example,
+\helpref{GetSize}{wxwindowgetsize} or
+\helpref{GetClientSize}{wxwindowgetclientsize}). In this case, the overloads
+are non-virtual because having multiple virtual functions with the same name
+results in a virtual function name hiding at the derived class level (in
+English, this means that the derived class has to override all overloaded
+variants if it overrides any of them). To allow overriding them in the derived
+class, wxWindows uses a unique protected virtual \texttt{DoGetXXX()} method
+and all \texttt{GetXXX()} ones are forwarded to it, so overriding the former
+changes the behaviour of the latter.
\wxheading{Derived from}
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxSIMPLE\_BORDER}}{Displays a thin border around the window. wxBORDER is the old name
for this style. }
-\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows only.}
+\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows and Mac only.}
\twocolitem{\windowstyle{wxSUNKEN\_BORDER}}{Displays a sunken border.}
-\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border. GTK only. }
+\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border.}
\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control. Windows only. }
+\twocolitem{\windowstyle{wxNO\_BORDER}}{Displays no border, overriding the default border style for the window.}
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}
\twocolitem{\windowstyle{wxTAB\_TRAVERSAL}}{Use this to enable tab traversal for non-dialog windows.}
-\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that the window
-wants to get all char events - even for keys like TAB or ENTER which are
-usually used for dialog navigation and which wouldn't be generated without
-this style}
+\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that
+the window wants to get all char/key events for all keys - even for
+keys like TAB or ENTER which are usually used for dialog navigation
+and which wouldn't be generated without this style. If you need to
+use this style in order to get the arrows or etc., but would still like to have
+normal keyboard navigation take place, you should create and send a
+wxNavigationKeyEvent in response to the key events for Tab and
+Shift-Tab.}
\twocolitem{\windowstyle{wxNO\_FULL\_REPAINT\_ON\_RESIZE}}{Disables repainting
the window completely when its size is changed - you will have to repaint the
new window area manually if you use this style. Currently only has an effect for
Windows.}
\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
-\twocolitem{\windowstyle{wxALWAYS\_SHOW\_SB}{If a window has scrollbars,
+\twocolitem{\windowstyle{wxALWAYS\_SHOW\_SB}}{If a window has scrollbars,
disable them instead of hiding them when they are not needed (i.e. when the
size of the window is big enough to not require the scrollbars to navigate it).
This style is currently only implemented for wxMSW and wxUniversal and does
nothing on the other platforms.}
\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
repainted, then children being painted over them. Windows only.}
+\twocolitem{\windowstyle{wxFULL\_REPAINT\_ON\_RESIZE}}{Use this style to force
+a complete redraw of the window whenever it is resized instead of redrawing
+just the part of the window affected by resizing. Note that this was the
+behaviour by default before 2.5.1 release and that if you experience redraw
+problems with the code which previously used to work you may want to try this.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
+\wxheading{Extra window styles}
+
+The following are extra styles, set using \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle}.
+
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{By default, Validate/TransferDataTo/FromWindow()
+only work on direct children of the window (compatible behaviour). Set this flag to make them recursively
+descend into all subwindows.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{wxCommandEvents and the objects of the derived classes are forwarded to the
+parent window and so on recursively by default. Using this flag for the
+given window allows to block this propagation at this window, i.e. prevent
+the events from being propagated further upwards. Dialogs have this
+flag on by default.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{Don't use this window as an implicit parent for the other windows: this must
+be used with transient windows as otherwise there is the risk of creating a
+dialog/frame with this window as a parent which would lead to a crash if the
+parent is destroyed before the child.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
+\end{twocollist}
+
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview}
Adds a child window. This is called automatically by window creation
functions so should not be required by the application programmer.
+Notice that this function is mostly internal to wxWindows and shouldn't be
+called by the user code.
+
\wxheading{Parameters}
\docparam{child}{Child window to add.}
\helpref{wxWindow::CentreOnParent}{wxwindowcenteronparent}
-\membersection{wxWindow::Clear}\label{wxwindowclear}
+\membersection{wxWindow::ClearBackground}\label{wxwindowclearbackground}
-\func{void}{Clear}{\void}
+\func{void}{ClearBackground}{\void}
Clears the window by filling it with the current background colour. Does not
cause an erase background event to be generated.
\wxheading{Remarks}
Dialog units are used for maintaining a dialog's proportions even if the font changes.
-Dialogs created using Dialog Editor optionally use dialog units.
You can also use these functions programmatically. A convenience macro is defined:
\wxheading{Remarks}
Dialog units are used for maintaining a dialog's proportions even if the font changes.
-Dialogs created using Dialog Editor optionally use dialog units.
\wxheading{See also}
\helpref{wxWindow::ConvertDialogToPixels}{wxwindowconvertdialogtopixels}
-
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
+\pythonnote{In place of a single overloaded method name, wxPythonimplements the following methods:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf ConvertDialogPointToPixels(point)}}{Accepts and returns a wxPoint}
\twocolitem{{\bf ConvertDialogSizeToPixels(size)}}{Accepts and returns a wxSize}
\membersection{wxWindow::Disable}\label{wxwindowdisable}
-\func{void}{Disable}{\void}
+\func{bool}{Disable}{\void}
Disables the window, same as \helpref{Enable({\tt false})}{wxwindowenable}.
Returns {\tt true} if the window has been disabled, {\tt false} if it had been
already disabled before the call to this function.
+\membersection{wxWindow::DoUpdateWindowUI}\label{wxwindowdoupdatewindowui}
+
+\func{virtual void}{DoUpdateWindowUI}{\param{wxUpdateUIEvent\&}{ event}}
+
+Does the window-specific updating after processing the update event.
+This function is called by \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to check return values in the \helpref{wxUpdateUIEvent}{wxupdateuievent} and
+act appropriately. For example, to allow frame and dialog title updating, wxWindows
+implements this function as follows:
+
+\begin{verbatim}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+\end{verbatim}
+
+
\membersection{wxWindow::DragAcceptFiles}\label{wxwindowdragacceptfiles}
\func{virtual void}{DragAcceptFiles}{\param{bool}{ accept}}
\helpref{wxWindow::SetFocus}{wxwindowsetfocus}
+
\membersection{wxWindow::FindWindow}\label{wxwindowfindwindow}
\func{wxWindow*}{FindWindow}{\param{long}{ id}}
controls so it is mostly just a hint to wxWindows and not a mandatory
directive.
+\membersection{wxWindow::GetAcceleratorTable}\label{wxwindowgetacceleratortable}
+
+\constfunc{wxAcceleratorTable*}{GetAcceleratorTable}{\void}
+
+Gets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
+
\membersection{wxWindow::GetAccessible}\label{wxwindowgetaccessible}
\func{wxAccessibile*}{GetAccessible}{\void}
\membersection{wxWindow::GetBestSize}\label{wxwindowgetbestsize}
-\constfunc{virtual wxSize}{GetBestSize}{\void}
+\constfunc{wxSize}{GetBestSize}{\void}
This functions returns the best acceptable minimal size for the window. For
example, for a static control, it will be the minimal size such that the
\membersection{wxWindow::GetClientSize}\label{wxwindowgetclientsize}
-\constfunc{virtual void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
+\constfunc{void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
\perlnote{In wxPerl this method takes no parameter and returns
-a 2-element list {\tt ( width, height )}.}
+a 2-element list {\tt (width, height)}.}
-\constfunc{virtual wxSize}{GetClientSize}{\void}
+\constfunc{wxSize}{GetClientSize}{\void}
This gets the size of the window `client area' in pixels.
The client area is the area which may be drawn on by the programmer,
\wxheading{See also}
-\helpref{GetSize}{wxwindowgetsize}
+\helpref{GetSize}{wxwindowgetsize},\rtfsp
\helpref{GetVirtualSize}{wxwindowgetvirtualsize}
+
\membersection{wxWindow::GetConstraints}\label{wxwindowgetconstraints}
\constfunc{wxLayoutConstraints*}{GetConstraints}{\void}
Return the sizer that this window is a member of, if any, otherwise
{\tt NULL}.
+\membersection{wxWindow::GetCursor}\label{wxwindowgetcursor}
+
+\constfunc{const wxCursor\&}{GetCursor}{\void}
+
+Return the cursor associated with this window.
+
+\wxheading{See also}
+
+\helpref{wxWindow::SetCursor}{wxwindowsetcursor}
+
\membersection{wxWindow::GetDropTarget}\label{wxwindowgetdroptarget}
\constfunc{wxDropTarget*}{GetDropTarget}{\void}
\membersection{wxWindow::GetSize}\label{wxwindowgetsize}
-\constfunc{virtual void}{GetSize}{\param{int* }{width}, \param{int* }{height}}
+\constfunc{void}{GetSize}{\param{int* }{width}, \param{int* }{height}}
-\constfunc{virtual wxSize}{GetSize}{\void}
+\constfunc{wxSize}{GetSize}{\void}
This gets the size of the entire window in pixels,
including title bar, border, scrollbars, etc.
\docparam{use16}{If {\tt true}, {\it string} contains 16-bit characters. The default is {\tt false}.}
-
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{{\bf IsExposed(x,y, w=0,h=0}}{}
+\twocolitem{{\bf IsExposed(x,y, w=0,h=0)}}{}
\twocolitem{{\bf IsExposedPoint(pt)}}{}
\twocolitem{{\bf IsExposedRect(rect)}}{}
\end{twocollist}}}
\func{virtual void}{MakeModal}{\param{bool }{flag}}
Disables all other windows in the application so that
-the user can only interact with this window. (This function
-is not implemented anywhere).
+the user can only interact with this window.
\wxheading{Parameters}
%% \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
%% \helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::OnInternalIdle}\label{wxwindowoninternalidle}
+
+\func{virtual void}{OnInternalIdle}{\void}
+
+This virtual function is normally only used internally, but
+sometimes an application may need it to implement functionality
+that should not be disabled by an application defining an OnIdle
+handler in a derived class.
+
+This function may be used to do delayed painting, for example,
+and most implementations call \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to send update events to the window in idle time.
+
\membersection{wxWindow::PageDown}\label{wxwindowpagedown}
This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(1)$.
\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = {\tt true}}, \param{const wxRect* }{rect
= NULL}}
-Causes a message or event to be generated to repaint the
+Causes an event to be generated to repaint the
window.
\wxheading{Parameters}
\membersection{wxWindow::RefreshRect}\label{wxwindowrefreshrect}
-\func{virtual void}{Refresh}{\param{const wxRect\& }{rect}}
+\func{void}{Refresh}{\param{const wxRect\& }{rect}}
Redraws the contents of the given rectangle: the area inside it will be
repainted.
This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax.
+\membersection{wxWindow::RegisterHotKey}\label{wxwindowregisterhotkey}
+
+\func{bool}{RegisterHotKey}{\param{int}{ hotkeyId}, \param{int}{ modifiers}, \param{int}{ virtualKeyCode}}
+
+Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window
+will receive a hotkey event. It will receive the event even if the application is in the background
+and does not have the input focus because the user is working with some other application.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. For applications this must be between 0 and 0xBFFF. If
+this function is called from a shared DLL, it must be a system wide unique identifier between 0xC000 and 0xFFFF.
+This is a MSW specific detail.}
+
+\docparam{modifiers}{A bitwise combination of {\tt wxMOD\_SHIFT}, {\tt wxMOD\_CONTROL}, {\tt wxMOD\_ALT}
+or {\tt wxMOD\_WIN} specifying the modifier keys that have to be pressed along with the key.}
+
+\docparam{virtualKeyCode}{The virtual key code of the hotkey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was registered successfully. {\tt false} if some other application already registered a
+hotkey with this modifier/virtualKeyCode combination.
+
+\wxheading{Remarks}
+
+Use EVT\_HOTKEY(hotkeyId, fnc) in the event table to capture the event.
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::UnregisterHotKey}{wxwindowunregisterhotkey}
+
\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
\func{virtual void}{ReleaseMouse}{\void}
Removes a child window. This is called automatically by window deletion
functions so should not be required by the application programmer.
+Notice that this function is mostly internal to wxWindows and shouldn't be
+called by the user code.
+
\wxheading{Parameters}
\docparam{child}{Child window to remove.}
under Windows and automatically under GTK.
Note that setting the background colour does not cause an immediate refresh, so you
-may wish to call \helpref{wxWindow::Clear}{wxwindowclear} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
+may wish to call \helpref{wxWindow::ClearBackground}{wxwindowclearbackground} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
calling this function.
-Use this function with care under GTK as the new appearance of the window might
-not look equally well when used with "Themes", i.e GTK's ability to change its
+Use this function with care under GTK+ as the new appearance of the window might
+not look equally well when used with "Themes", i.e GTK+'s ability to change its
look as the user wishes with run-time loadable modules.
\wxheading{See also}
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::Clear}{wxwindowclear},\rtfsp
+\helpref{wxWindow::ClearBackground}{wxwindowclearbackground},\rtfsp
\helpref{wxWindow::Refresh}{wxwindowrefresh},\rtfsp
\helpref{wxEraseEvent}{wxeraseevent}
\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
\helpref{Drag and drop overview}{wxdndoverview}
+
\membersection{wxWindow::SetEventHandler}\label{wxwindowseteventhandler}
\func{void}{SetEventHandler}{\param{wxEvtHandler* }{handler}}
{\tt wxDEFAULT\_FRAME\_STYLE \& \textasciitilde(wxMINIMIZE\_BOX | wxMAXIMIZE\_BOX)} for the
frames having this style (the dialogs don't have minimize nor maximize box by
default)}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
\end{twocollist}
\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
\helpref{wxWindow::GetId}{wxwindowgetid},\rtfsp
\helpref{Window identifiers}{windowids}
+
\membersection{wxWindow::SetName}\label{wxwindowsetname}
\func{virtual void}{SetName}{\param{const wxString\& }{name}}
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\begin{comment}
+
\membersection{wxWindow::SetScrollPage}\label{wxwindowsetscrollpage}
\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = {\tt true}}}
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\begin{comment}
+
\membersection{wxWindow::SetScrollRange}\label{wxwindowsetscrollrange}
\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = {\tt true}}}
\helpref{GetWindowStyleFlag}{wxwindowgetwindowstyleflag}
+
\membersection{wxWindow::Show}\label{wxwindowshow}
\func{virtual bool}{Show}{\param{bool}{ show = {\tt true}}}
\helpref{wxWindow::IsShown}{wxwindowisshown}
+
\membersection{wxWindow::Thaw}\label{wxwindowthaw}
\func{virtual void}{Thaw}{\void}
\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
+\membersection{wxWindow::UnregisterHotKey}\label{wxwindowunregisterhotkey}
+
+\func{bool}{UnregisterHotKey}{\param{int}{ hotkeyId}}
+
+Unregisters a system wide hotkey.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. Must be the same id that was passed to RegisterHotKey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was unregistered successfully, {\tt false} if the id was invalid.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}
+
\membersection{wxWindow::Update}\label{wxwindowupdate}
\func{virtual void}{Update}{\void}
\helpref{Refresh}{wxwindowrefresh} first if you want to immediately redraw the
window unconditionally.
+\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
+
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE\_UI\_NONE}}
+
+This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
+the window. The particular implementation depends on the window; for
+example a wxToolBar will send an update UI event for each toolbar button,
+and a wxFrame will send an update UI event for each menubar menu item.
+You can call this function from your application to ensure that your
+UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
+are concerned). This may be necessary if you have called
+\helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} or
+\helpref{wxUpdateUIEvent::SetUpdateInterval}{wxupdateuieventsetupdateinterval} to
+limit the overhead that wxWindows incurs by sending update UI events in idle time.
+
+{\it flags} should be a bitlist of one or more of the following values.
+
+\begin{verbatim}
+enum wxUpdateUI
+{
+ wxUPDATE_UI_NONE = 0x0000, // No particular value
+ wxUPDATE_UI_RECURSE = 0x0001, // Call the function for descendants
+ wxUPDATE_UI_FROMIDLE = 0x0002 // Invoked from On(Internal)Idle
+};
+\end{verbatim}
+
+If you are calling this function from an OnInternalIdle or OnIdle
+function, make sure you pass the wxUPDATE\_UI\_FROMIDLE flag, since
+this tells the window to only update the UI elements that need
+to be updated in idle time. Some windows update their elements
+only when necessary, for example when a menu is about to be shown.
+The following is an example of how to call UpdateWindowUI from
+an idle function.
+
+\begin{verbatim}
+void MyWindow::OnInternalIdle()
+{
+ if (wxUpdateUIEvent::CanUpdate(this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxUpdateUIEvent}{wxupdateuievent},
+\helpref{wxWindow::DoUpdateWindowUI}{wxwindowdoupdatewindowui},
+\helpref{wxWindow::OnInternalIdle}{wxwindowoninternalidle}
+
\membersection{wxWindow::Validate}\label{wxwindowvalidate}
\func{virtual bool}{Validate}{\void}