// Item members
wxControl::wxControl()
{
- m_backgroundColour = *wxWHITE;
- m_foregroundColour = *wxBLACK;
-
#if WXWIN_COMPATIBILITY
m_callback = 0;
#endif // WXWIN_COMPATIBILITY
}
-bool wxControl::Create(wxWindow *parent, wxWindowID id,
+bool wxControl::Create(wxWindow *parent,
+ wxWindowID id,
const wxPoint& pos,
- const wxSize& size, long style,
+ const wxSize& size,
+ long style,
const wxValidator& validator,
const wxString& name)
{
- bool rval = wxWindow::Create(parent, id, pos, size, style, name);
- if (rval) {
+ if ( !wxWindow::Create(parent, id, pos, size, style, name) )
+ return FALSE;
+
#if wxUSE_VALIDATORS
- SetValidator(validator);
+ SetValidator(validator);
#endif
- }
- return rval;
+
+ return TRUE;
+}
+
+bool wxControl::MSWCreateControl(const wxChar *classname,
+ const wxString& label,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style)
+{
+ WXDWORD exstyle;
+ WXDWORD msStyle = MSWGetStyle(style, &exstyle);
+
+ return MSWCreateControl(classname, msStyle, pos, size, label, exstyle);
}
bool wxControl::MSWCreateControl(const wxChar *classname,
// if no extended style given, determine it ourselves
if ( exstyle == (WXDWORD)-1 )
{
- exstyle = GetExStyle(style, &want3D);
+ exstyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
}
- // all controls have these styles (wxWindows creates all controls visible
- // by default)
- style |= WS_CHILD | WS_VISIBLE;
+ // all controls should have this style
+ style |= WS_CHILD;
+
+ // create the control visible if it's currently shown for wxWindows
+ if ( m_isShown )
+ {
+ style |= WS_VISIBLE;
+ }
int x = pos.x == -1 ? 0 : pos.x,
y = pos.y == -1 ? 0 : pos.y,
InheritAttributes();
// set the size now if no initial size specified
- if ( w == 0 || h == 0 )
+ if ( w <= 0 || h <= 0 )
{
SetBestSize(size);
}
return (WXHBRUSH)brush->GetResourceHandle();
}
-WXDWORD wxControl::GetExStyle(WXDWORD& style, bool *want3D) const
+WXDWORD wxControl::MSWGetStyle(long style, WXDWORD *exstyle) const
{
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, want3D);
+ long msStyle = wxWindow::MSWGetStyle(style, exstyle);
- // Even with extended styles, need to combine with WS_BORDER for them to
- // look right.
- if ( *want3D || wxStyleHasBorder(m_windowStyle) )
- style |= WS_BORDER;
+ if ( AcceptsFocus() )
+ {
+ msStyle |= WS_TABSTOP;
+ }
- return exStyle;
+ return msStyle;
}
// ---------------------------------------------------------------------------