#include "wx/wx.h"
#endif
-#include "wx/generic/treectlg.h"
+#ifdef __WXMSW__
+#include <windows.h>
+#include "wx/msw/winundef.h"
+#endif
-#include "splittree.h"
+#include "wx/gizmos/splittree.h"
+#include <math.h>
/*
* wxRemotelyScrolledTreeCtrl
void wxRemotelyScrolledTreeCtrl::HideVScrollbar()
{
-#ifdef __WXMSW__
+#if defined(__WXMSW__) && USE_GENERIC_TREECTRL
if (!IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
::ShowScrollBar((HWND) GetHWND(), SB_VERT, FALSE);
int xPos, int yPos,
bool noRefresh)
{
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
scrolledWindow->SetScrollbars(0, pixelsPerUnitY, 0, noUnitsY, 0, yPos, noRefresh);
}
}
+#endif
}
// In case we're using the generic tree control.
{
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
return scrolledWindow->GetScrollPos(orient);
}
}
+#endif
return 0;
}
{
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
* y = y2;
}
else
+#endif
{
// x is wrong since the horizontal scrollbar is controlled by the
// tree control, but we probably don't need it.
// In case we're using the generic tree control.
void wxRemotelyScrolledTreeCtrl::PrepareDC(wxDC& dc)
{
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
scrolledWindow->GetScrollPixelsPerUnit(& xppu2, & yppu2);
dc.SetDeviceOrigin( -startX * xppu1, -startY * yppu2 );
- dc.SetUserScale( win->GetScaleX(), win->GetScaleY() );
+ // dc.SetUserScale( win->GetScaleX(), win->GetScaleY() );
}
+#endif
}
// Scroll to the given line (in scroll units where each unit is
void wxRemotelyScrolledTreeCtrl::ScrollToLine(int posHoriz, int posVert)
{
#ifdef __WXMSW__
+#if USE_GENERIC_TREECTRL
if (!IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
+#endif
{
UINT sbCode = SB_THUMBPOSITION;
HWND vertScrollBar = 0;
MSWDefWindowProc((WXUINT) WM_VSCROLL, MAKELONG(sbCode, posVert), (WXHWND) vertScrollBar);
}
+#if USE_GENERIC_TREECTRL
else
#endif
+#endif
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
{
wxGenericTreeCtrl* win = (wxGenericTreeCtrl*) this;
win->Refresh();
}
*/
}
+#endif
}
void wxRemotelyScrolledTreeCtrl::OnSize(wxSizeEvent& event)
// Adjust the containing wxScrolledWindow's scrollbars appropriately
void wxRemotelyScrolledTreeCtrl::AdjustRemoteScrollbars()
{
+#if USE_GENERIC_TREECTRL || !defined(__WXMSW__)
if (IsKindOf(CLASSINFO(wxGenericTreeCtrl)))
{
// This is for the generic tree control.
return;
}
else
+#endif
{
// This is for the wxMSW tree control
wxScrolledWindow* scrolledWindow = GetScrolledWindow();
wxRect itemRect;
if (GetBoundingRect(GetRootItem(), itemRect))
{
- int itemHeight = itemRect.GetHeight();
+ // Actually, the real height seems to be 1 less than reported
+ // (e.g. 16 instead of 16)
+ int itemHeight = itemRect.GetHeight() - 1;
int w, h;
GetClientSize(&w, &h);
wxRect rect(0, 0, 0, 0);
CalcTreeSize(rect);
- int treeViewHeight = rect.GetHeight()/itemHeight;
+
+ double f = ((double) (rect.GetHeight()) / (double) itemHeight) ;
+ int treeViewHeight = (int) ceil(f);
int scrollPixelsPerLine = itemHeight;
int scrollPos = - (itemRect.y / itemHeight);
void wxRemotelyScrolledTreeCtrl::CalcTreeSize(const wxTreeItemId& id, wxRect& rect)
{
- // TODO: implement GetFirst/NextVisibleItem
- // for wxGenericTreeCtrl, plus GetBoundingRect.
-
// More efficient implementation would be to find the last item (but how?)
// Q: is the bounding rect relative to the top of the virtual tree workspace
// or the top of the window? How would we convert?
if (!m_treeCtrl)
return;
- wxPen pen(wxColour(_T("BLACK")), 1, wxSOLID);
+ wxPen pen(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT), 1, wxSOLID);
dc.SetPen(pen);
dc.SetBrush(* wxTRANSPARENT_BRUSH);
wxFont font(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
// don't cause an infinite loop
static bool inOnScroll = FALSE;
if (inOnScroll)
+ {
+ event.Skip();
return;
+ }
inOnScroll = TRUE;
-
+
int orient = event.GetOrientation();
int nScrollInc = CalcScrollInc(event);