/////////////////////////////////////////////////////////////////////////////
-// Name: nativdlg.cpp
+// Name: samples/nativdlg/nativdlg.cpp
// Purpose: Native Windows dialog sample
// Author: Julian Smart
// Modified by:
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
IMPLEMENT_APP(MyApp)
-// Testing of ressources
-MyApp::MyApp()
-{
-}
-
bool MyApp::OnInit(void)
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, wxID_ANY, _T("wxWidgets Native Dialog Sample"), wxPoint(0, 0), wxSize(300, 250));
+#if wxUSE_STATUSBAR
// Give it a status line
frame->CreateStatusBar(2);
+#endif // wxUSE_STATUSBAR
// Make a menubar
wxMenu *file_menu = new wxMenu;
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
-#if ( defined(__WXOS2__) || defined(__WXMSW__) ) && !defined(__WXUNIVERSAL__)
+#if ( defined(__WXPM__) || defined(__WXMSW__) ) && !defined(__WXUNIVERSAL__)
MyDialog dialog;
if (dialog.LoadNativeDialog(this, _T("dialog1")))
{
{
EndModal(wxID_CANCEL);
}
-
-