]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
added wxWeakRef<T> (slightly modified patch 1860953)
[wxWidgets.git] / include / wx / renderer.h
index a270f0848edb6e835ba98fd718a2b68d35137e3d..2097782e73b64d787780bd161abddbbc15ad9da8 100644 (file)
@@ -25,8 +25,8 @@
 #ifndef _WX_RENDERER_H_
 #define _WX_RENDERER_H_
 
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
 
 #include "wx/gdicmn.h" // for wxPoint
 #include "wx/colour.h"
@@ -56,6 +56,7 @@ enum
     wxCONTROL_ISSUBMENU  = wxCONTROL_SPECIAL, // only for the menu items
     wxCONTROL_EXPANDED   = wxCONTROL_SPECIAL, // only for the tree items
     wxCONTROL_SIZEGRIP   = wxCONTROL_SPECIAL, // only for the status bar panes
+    wxCONTROL_FLAT       = wxCONTROL_SPECIAL, // checkboxes only: flat border
     wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control
     wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox
     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
@@ -246,6 +247,11 @@ public:
                                        const wxRect& rect,
                                        int flags = 0) = 0;
 
+    // draw the focus rectangle around the label contained in the given rect
+    //
+    // only wxCONTROL_SELECTED makes sense in flags here
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+
     // geometry functions
     // ------------------
 
@@ -379,6 +385,9 @@ public:
                                        int flags = 0 )
         { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
 
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+        { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }