// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/log.h"
#include "wx/frame.h"
#include "wx/statusbr.h"
#include "wx/timer.h"
#endif
#include "wx/datetime.h"
+#include "wx/numdlg.h"
// define this for the platforms which don't support wxBitmapButton (such as
// Motif), else a wxBitmapButton will be used
#ifdef __WXMOTIF__
+//#define USE_MDI_PARENT_FRAME 1
+
+#ifdef USE_MDI_PARENT_FRAME
+ #include "wx/mdi.h"
+#endif // USE_MDI_PARENT_FRAME
#define USE_STATIC_BITMAP
#endif
void UpdateClock();
// event handlers
- void OnTimer(wxTimerEvent& event) { UpdateClock(); }
+ void OnTimer(wxTimerEvent& WXUNUSED(event)) { UpdateClock(); }
void OnSize(wxSizeEvent& event);
void OnToggleClock(wxCommandEvent& event);
void OnButton(wxCommandEvent& event);
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+#ifdef USE_MDI_PARENT_FRAME
+class MyFrame : public wxMDIParentFrame
+#else
virtual ~MyFrame();
+#endif
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
StatBar_Custom,
StatBar_Max
} m_statbarKind;
-
+ void OnUpdateSetStatusFields(wxUpdateUIEvent& event);
+ void OnUpdateStatusBarToggle(wxUpdateUIEvent& event);
+ void OnStatusBarToggle(wxCommandEvent& event);
void DoCreateStatusBar(StatBarKind kind);
wxStatusBar *m_statbarDefault;
StatusBar_SetFields,
StatusBar_Recreate,
StatusBar_About,
+ StatusBar_Toggle,
StatusBar_Checkbox = 1000
};
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
+#ifdef USE_MDI_PARENT_FRAME
+BEGIN_EVENT_TABLE(MyFrame, wxMDIParentFrame)
+#else
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+#endif
EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields)
EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
EVT_MENU(StatusBar_About, MyFrame::OnAbout)
+ EVT_MENU(StatusBar_Toggle, MyFrame::OnStatusBarToggle)
+ EVT_UPDATE_UI(StatusBar_Toggle, MyFrame::OnUpdateStatusBarToggle)
+ EVT_UPDATE_UI(StatusBar_SetFields, MyFrame::OnUpdateSetStatusFields)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
bool MyApp::OnInit()
{
// create the main application window
- MyFrame *frame = new MyFrame("wxStatusBar sample",
+ MyFrame *frame = new MyFrame(_T("wxStatusBar sample"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+#ifdef USE_MDI_PARENT_FRAME
+ : wxMDIParentFrame((wxWindow *)NULL, -1, title, pos, size)
+#else
+ : wxFrame((wxWindow *)NULL, -1, title, pos, size)
+#endif
{
m_statbarDefault = NULL;
m_statbarCustom = NULL;
// create a menu bar
wxMenu *menuFile = new wxMenu;
- menuFile->Append(StatusBar_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(StatusBar_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *statbarMenu = new wxMenu;
- statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C",
- "Set the number of status bar fields");
- statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
- "Toggle status bar format");
+ statbarMenu->Append(StatusBar_SetFields, _T("&Set field count\tCtrl-C"),
+ _T("Set the number of status bar fields"));
+ statbarMenu->Append(StatusBar_Toggle, _T("&Toggle Status Bar"),
+ _T("Toggle the status bar display"), true);
+ statbarMenu->Append(StatusBar_Recreate, _T("&Recreate\tCtrl-R"),
+ _T("Toggle status bar format"));
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(StatusBar_About, "&About...\tCtrl-A", "Show about dialog");
+ helpMenu->Append(StatusBar_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, "&File");
- menuBar->Append(statbarMenu, "&Status bar");
- menuBar->Append(helpMenu, "&Help");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(statbarMenu, _T("&Status bar"));
+ menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// create default status bar to start with
CreateStatusBar(2);
- SetStatusText("Welcome to wxWindows!");
+ m_statbarKind = StatBar_Default;
+ SetStatusText(_T("Welcome to wxWindows!"));
m_statbarDefault = GetStatusBar();
}
m_statbarKind = kind;
}
+void MyFrame::OnUpdateSetStatusFields(wxUpdateUIEvent& event)
+{
+ // only allow the setting of the number of status fields for the default
+ // status bar
+ wxStatusBar *sb = GetStatusBar();
+ event.Enable(sb == m_statbarDefault);
+}
+
+
// event handlers
void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
{
}
}
+void MyFrame::OnUpdateStatusBarToggle(wxUpdateUIEvent& event)
+{
+ event.Check(GetStatusBar() != 0);
+}
+
+void MyFrame::OnStatusBarToggle(wxCommandEvent& WXUNUSED(event))
+{
+ wxStatusBar *statbarOld = GetStatusBar();
+ if ( statbarOld )
+ {
+ statbarOld->Hide();
+ SetStatusBar(0);
+ }
+ else
+ {
+ DoCreateStatusBar(m_statbarKind);
+ }
+#ifdef __WXMSW__
+ // The following is a kludge suggested by Vadim Zeitlin (one of the wxWindows
+ // authors) while we look for a proper fix..
+// SendSizeEvent();
+#endif
+}
+
void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
{
DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default
// ----------------------------------------------------------------------------
MyAboutDialog::MyAboutDialog(wxWindow *parent)
- : wxDialog(parent, -1, wxString("About statbar"),
+ : wxDialog(parent, -1, wxString(_T("About statbar")),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
wxStaticText *text = new wxStaticText(this, -1,
- "wxStatusBar sample\n"
- "(c) 2000 Vadim Zeitlin");
+ _T("wxStatusBar sample\n")
+ _T("(c) 2000 Vadim Zeitlin"));
- wxButton *btn = new wxButton(this, wxID_OK, "&Close");
+ wxButton *btn = new wxButton(this, wxID_OK, _T("&Close"));
// create the top status bar without the size grip (default style),
// otherwise it looks weird
wxStatusBar *statbarTop = new wxStatusBar(this, -1, 0);
statbarTop->SetFieldsCount(3);
- statbarTop->SetStatusText("This is a top status bar", 0);
- statbarTop->SetStatusText("in a dialog", 1);
- statbarTop->SetStatusText("Great, isn't it?", 2);
+ statbarTop->SetStatusText(_T("This is a top status bar"), 0);
+ statbarTop->SetStatusText(_T("in a dialog"), 1);
+ statbarTop->SetStatusText(_T("Great, isn't it?"), 2);
wxStatusBar *statbarBottom = new wxStatusBar(this, -1);
statbarBottom->SetFieldsCount(2);
- statbarBottom->SetStatusText("This is a bottom status bar", 0);
- statbarBottom->SetStatusText("in a dialog", 1);
+ statbarBottom->SetStatusText(_T("This is a bottom status bar"), 0);
+ statbarBottom->SetStatusText(_T("in a dialog"), 1);
wxBoxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
sizerTop->Add(statbarTop, 0, wxGROW);
m_statbmp->Refresh();
#endif
- SetStatusText("", Field_Clock);
+ SetStatusText(_T(""), Field_Clock);
}
}