// do the normal wx assert dialog?
if (m_assertMode & wxPYAPP_ASSERT_DIALOG)
- wxApp::OnAssert(file, line, cond, msg);
+ wxApp::OnAssertFailure(file, line, func, cond, msg);
}
}
#endif
/*static*/
bool wxPyApp::GetMacSupportPCMenuShortcuts() {
-#ifdef __WXMAC__
- return s_macSupportPCMenuShortcuts;
-#else
return 0;
-#endif
}
/*static*/
}
/*static*/
-void wxPyApp::SetMacSupportPCMenuShortcuts(bool val) {
-#ifdef __WXMAC__
- s_macSupportPCMenuShortcuts = val;
-#endif
+void wxPyApp::SetMacSupportPCMenuShortcuts(bool) {
}
/*static*/
Py_DECREF(argTuple);
Py_DECREF(method);
if (retval == NULL)
+ // Don't PyErr_Print here, let the exception in this case go back
+ // up to the wx.PyApp.__init__ scope.
goto error;
pyint = PyNumber_Int(retval);
_AddInfoString("wx-assertions-off");
#endif
_AddInfoString(wxPy_SWIG_VERSION);
-
+#ifdef __WXMAC__
+ #if wxMAC_USE_CORE_GRAPHICS
+ _AddInfoString("mac-cg");
+ #else
+ _AddInfoString("mac-qd");
+ #endif
+ #if wxMAC_USE_NATIVE_TOOLBAR
+ _AddInfoString("mac-native-tb");
+ #else
+ _AddInfoString("mac-no-native-tb");
+ #endif
+#endif
+
#undef _AddInfoString
PyObject* PlatInfoTuple = PyList_AsTuple(PlatInfo);
return temp;
}
-//--------------------------------
-// Part of patch from Tim Hochberg
-static inline bool wxPointFromObjects(PyObject* o1, PyObject* o2, wxPoint* point) {
- if (PyInt_Check(o1) && PyInt_Check(o2)) {
- point->x = PyInt_AS_LONG(o1);
- point->y = PyInt_AS_LONG(o2);
- return true;
- }
- if (PyFloat_Check(o1) && PyFloat_Check(o2)) {
+//---------------------------------------------------------------------------
+// NOTE: The following functions could really use some refactoring using
+// templates to make things somewhat simpler...
+
+inline bool wxPointFromObjects(PyObject* o1, PyObject* o2, wxPoint* point)
+{
+ // get the x value
+ if (PyInt_Check(o1))
+ point->x = (int)PyInt_AS_LONG(o1);
+ else if (PyFloat_Check(o1))
point->x = (int)PyFloat_AS_DOUBLE(o1);
+ else if (PyNumber_Check(o1))
+ point->x = (int)PyInt_AsLong(o1);
+ else
+ return false;
+
+ // get the y value
+ if (PyInt_Check(o2))
+ point->y = (int)PyInt_AS_LONG(o2);
+ else if (PyFloat_Check(o2))
point->y = (int)PyFloat_AS_DOUBLE(o2);
- return true;
- }
- if (wxPySwigInstance_Check(o1) || wxPySwigInstance_Check(o2)) { // TODO: Why???
- // Disallow instances because they can cause havok
+ else if (PyNumber_Check(o2))
+ point->y = (int)PyInt_AsLong(o2);
+ else
return false;
- }
- if (PyNumber_Check(o1) && PyNumber_Check(o2)) {
- // I believe this excludes instances, so this should be safe without INCREFFing o1 and o2
- point->x = PyInt_AsLong(o1);
- point->y = PyInt_AsLong(o2);
- return true;
- }
- return false;
+
+ return true;
+
+// NOTE: This function used to have this code in it, but I don't know why it
+// is a problem nor what havok it will cause, so removing for now...
+// if (wxPySwigInstance_Check(o1) || wxPySwigInstance_Check(o2)) {
+// // Disallow instances because they can cause havok
+// return false;
+// }
}
-wxPoint* wxPoint_LIST_helper(PyObject* source, int *count) {
- // Putting all of the declarations here allows
- // us to put the error handling all in one place.
- int x;
+inline bool wxPoint2DFromObjects(PyObject* o1, PyObject* o2, wxPoint2D* point)
+{
+ // get the x value
+ if (PyInt_Check(o1))
+ point->m_x = (double)PyInt_AS_LONG(o1);
+ else if (PyFloat_Check(o1))
+ point->m_x = (double)PyFloat_AS_DOUBLE(o1);
+ else if (PyNumber_Check(o1))
+ point->m_x = (double)PyFloat_AsDouble(o1);
+ else
+ return false;
+
+ // get the y value
+ if (PyInt_Check(o2))
+ point->m_y = (double)PyInt_AS_LONG(o2);
+ else if (PyFloat_Check(o2))
+ point->m_y = (double)PyFloat_AS_DOUBLE(o2);
+ else if (PyNumber_Check(o2))
+ point->m_y = (double)PyFloat_AsDouble(o2);
+ else
+ return false;
+
+ return true;
+}
+
+
+
+wxPoint* wxPoint_LIST_helper(PyObject* source, int *count)
+{
+ int idx;
wxPoint* temp;
PyObject *o, *o1, *o2;
bool isFast = PyList_Check(source) || PyTuple_Check(source);
PyErr_SetString(PyExc_MemoryError, "Unable to allocate temporary array");
return NULL;
}
- for (x=0; x<*count; x++) {
+ for (idx=0; idx<*count; idx++) {
// Get an item: try fast way first.
if (isFast) {
- o = PySequence_Fast_GET_ITEM(source, x);
+ o = PySequence_Fast_GET_ITEM(source, idx);
}
else {
- o = PySequence_GetItem(source, x);
+ o = PySequence_GetItem(source, idx);
if (o == NULL) {
goto error1;
}
(PyList_Check(o) && PyList_GET_SIZE(o) == 2)) {
o1 = PySequence_Fast_GET_ITEM(o, 0);
o2 = PySequence_Fast_GET_ITEM(o, 1);
- if (!wxPointFromObjects(o1, o2, &temp[x])) {
+ if (!wxPointFromObjects(o1, o2, &temp[idx])) {
goto error2;
}
}
if (! wxPyConvertSwigPtr(o, (void **)&pt, wxT("wxPoint"))) {
goto error2;
}
- temp[x] = *pt;
+ temp[idx] = *pt;
}
else if (PySequence_Check(o) && PySequence_Length(o) == 2) {
o1 = PySequence_GetItem(o, 0);
o2 = PySequence_GetItem(o, 1);
- if (!wxPointFromObjects(o1, o2, &temp[x])) {
+ if (!wxPointFromObjects(o1, o2, &temp[idx])) {
goto error3;
}
Py_DECREF(o1);
PyErr_SetString(PyExc_TypeError, "Expected a sequence of length-2 sequences or wxPoints.");
return NULL;
}
-// end of patch
-//------------------------------
+
+
+
+wxPoint2D* wxPoint2D_LIST_helper(PyObject* source, size_t *count)
+{
+ size_t idx;
+ wxPoint2D* temp;
+ PyObject *o, *o1, *o2;
+ bool isFast = PyList_Check(source) || PyTuple_Check(source);
+
+ if (!PySequence_Check(source)) {
+ goto error0;
+ }
+
+ // The length of the sequence is returned in count.
+ *count = PySequence_Length(source);
+ if (*count < 0) {
+ goto error0;
+ }
+
+ temp = new wxPoint2D[*count];
+ if (!temp) {
+ PyErr_SetString(PyExc_MemoryError, "Unable to allocate temporary array");
+ return NULL;
+ }
+ for (idx=0; idx<*count; idx++) {
+ // Get an item: try fast way first.
+ if (isFast) {
+ o = PySequence_Fast_GET_ITEM(source, idx);
+ }
+ else {
+ o = PySequence_GetItem(source, idx);
+ if (o == NULL) {
+ goto error1;
+ }
+ }
+
+ // Convert o to wxPoint.
+ if ((PyTuple_Check(o) && PyTuple_GET_SIZE(o) == 2) ||
+ (PyList_Check(o) && PyList_GET_SIZE(o) == 2)) {
+ o1 = PySequence_Fast_GET_ITEM(o, 0);
+ o2 = PySequence_Fast_GET_ITEM(o, 1);
+ if (!wxPoint2DFromObjects(o1, o2, &temp[idx])) {
+ goto error2;
+ }
+ }
+ else if (wxPySwigInstance_Check(o)) {
+ wxPoint2D* pt;
+ if (! wxPyConvertSwigPtr(o, (void **)&pt, wxT("wxPoint2D"))) {
+ goto error2;
+ }
+ temp[idx] = *pt;
+ }
+ else if (PySequence_Check(o) && PySequence_Length(o) == 2) {
+ o1 = PySequence_GetItem(o, 0);
+ o2 = PySequence_GetItem(o, 1);
+ if (!wxPoint2DFromObjects(o1, o2, &temp[idx])) {
+ goto error3;
+ }
+ Py_DECREF(o1);
+ Py_DECREF(o2);
+ }
+ else {
+ goto error2;
+ }
+ // Clean up.
+ if (!isFast)
+ Py_DECREF(o);
+ }
+ return temp;
+
+error3:
+ Py_DECREF(o1);
+ Py_DECREF(o2);
+error2:
+ if (!isFast)
+ Py_DECREF(o);
+error1:
+ delete [] temp;
+error0:
+ PyErr_SetString(PyExc_TypeError, "Expected a sequence of length-2 sequences or wxPoint2Ds.");
+ return NULL;
+}
+
+//---------------------------------------------------------------------------
wxBitmap** wxBitmap_LIST_helper(PyObject* source) {
return true;
}
}
- // last chance: 3-tuple of integers is expected
+ // last chance: 3-tuple or 4-tuple of integers is expected
else if (PySequence_Check(source) && PyObject_Length(source) == 3) {
PyObject* o1 = PySequence_GetItem(source, 0);
PyObject* o2 = PySequence_GetItem(source, 1);
Py_DECREF(o3);
return true;
}
+ else if (PySequence_Check(source) && PyObject_Length(source) == 4) {
+ PyObject* o1 = PySequence_GetItem(source, 0);
+ PyObject* o2 = PySequence_GetItem(source, 1);
+ PyObject* o3 = PySequence_GetItem(source, 2);
+ PyObject* o4 = PySequence_GetItem(source, 3);
+ if (!PyNumber_Check(o1) || !PyNumber_Check(o2) || !PyNumber_Check(o3) || !PyNumber_Check(o4)) {
+ Py_DECREF(o1);
+ Py_DECREF(o2);
+ Py_DECREF(o3);
+ Py_DECREF(o4);
+ goto error;
+ }
+ **obj = wxColour(PyInt_AsLong(o1), PyInt_AsLong(o2), PyInt_AsLong(o3), PyInt_AsLong(o4));
+ Py_DECREF(o1);
+ Py_DECREF(o2);
+ Py_DECREF(o3);
+ Py_DECREF(o4);
+ return true;
+ }
error:
PyErr_SetString(PyExc_TypeError,
- "Expected a wxColour object or a string containing a colour name or '#RRGGBB'.");
+ "Expected a wxColour object, a string containing a colour name or '#RRGGBB', or a 3- or 4-tuple of integers.");
return false;
}
//----------------------------------------------------------------------
-PyObject* wxArrayString2PyList_helper(const wxArrayString& arr) {
-
+PyObject* wxArrayString2PyList_helper(const wxArrayString& arr)
+{
PyObject* list = PyList_New(0);
for (size_t i=0; i < arr.GetCount(); i++) {
#if wxUSE_UNICODE
}
-PyObject* wxArrayInt2PyList_helper(const wxArrayInt& arr) {
-
+PyObject* wxArrayInt2PyList_helper(const wxArrayInt& arr)
+{
PyObject* list = PyList_New(0);
for (size_t i=0; i < arr.GetCount(); i++) {
PyObject* number = PyInt_FromLong(arr[i]);
}
+PyObject* wxArrayDouble2PyList_helper(const wxArrayDouble& arr)
+{
+ PyObject* list = PyList_New(0);
+ for (size_t i=0; i < arr.GetCount(); i++) {
+ PyObject* number = PyFloat_FromDouble(arr[i]);
+ PyList_Append(list, number);
+ Py_DECREF(number);
+ }
+ return list;
+}
+
+
//----------------------------------------------------------------------
// wxPyImageHandler methods
//
}
+//----------------------------------------------------------------------
+// Function to test if the Display (or whatever is the platform equivallent)
+// can be connected to. This is accessable from wxPython as a staticmethod of
+// wx.App called DisplayAvailable().
+
+
+bool wxPyTestDisplayAvailable()
+{
+#ifdef __WXGTK__
+ Display* display;
+ display = XOpenDisplay(NULL);
+ if (display == NULL)
+ return false;
+ XCloseDisplay(display);
+ return true;
+#endif
+
+#ifdef __WXMAC__
+ // This is adapted from Python's Mac/Modules/MacOS.c in the
+ // MacOS_WMAvailable function.
+ bool rv;
+ ProcessSerialNumber psn;
+
+ /*
+ ** This is a fairly innocuous call to make if we don't have a window
+ ** manager, or if we have no permission to talk to it. It will print
+ ** a message on stderr, but at least it won't abort the process.
+ ** It appears the function caches the result itself, and it's cheap, so
+ ** no need for us to cache.
+ */
+#ifdef kCGNullDirectDisplay
+ /* On 10.1 CGMainDisplayID() isn't available, and
+ ** kCGNullDirectDisplay isn't defined.
+ */
+ if (CGMainDisplayID() == 0) {
+ rv = false;
+ } else
+#endif
+ {
+ // Also foreground the application on the first call as a side-effect.
+ if (GetCurrentProcess(&psn) < 0 || SetFrontProcess(&psn) < 0) {
+ rv = false;
+ } else {
+ rv = true;
+ }
+ }
+ return rv;
+#endif
+
+#ifdef __WXMSW__
+ // TODO...
+ return true;
+#endif
+}
+
+
//----------------------------------------------------------------------
//----------------------------------------------------------------------