#include "wx/cmdline.h"
#include "wx/thread.h"
#include "wx/confbase.h"
+#include "wx/tokenzr.h"
+#include "wx/utils.h"
+
+#if wxUSE_GUI
+ #include "wx/artprov.h"
+#endif // wxUSE_GUI
#if !defined(__WXMSW__) || defined(__WXMICROWIN__)
#include <signal.h> // for SIGTRAP used by wxTrap()
#include "wx/msw/private.h" // includes windows.h for MessageBox()
#endif
+#if defined(__WXMAC__)
+ #include "wx/mac/private.h" // includes mac headers
+#endif
+
// ===========================================================================
// implementation
// ===========================================================================
// initialization and termination
// ----------------------------------------------------------------------------
+#ifdef __WXDEBUG__
+static void LINKAGEMODE SetTraceMasks()
+{
+ wxString mask;
+ if ( wxGetEnv(wxT("WXTRACE"), &mask) )
+ {
+ wxStringTokenizer tkn(mask, wxT(","));
+ while ( tkn.HasMoreTokens() )
+ wxLog::AddTraceMask(tkn.GetNextToken());
+ }
+}
+#endif
+
wxAppBase::wxAppBase()
{
wxTheApp = (wxApp *)this;
- // VZ: what's this? is it obsolete?
+#if WXWIN_COMPATIBILITY_2_2
m_wantDebugOutput = FALSE;
+#endif // WXWIN_COMPATIBILITY_2_2
#if wxUSE_GUI
m_topWindow = (wxWindow *)NULL;
m_exitOnFrameDelete = TRUE;
m_isActive = TRUE;
#endif // wxUSE_GUI
+
+#ifdef __WXDEBUG__
+ SetTraceMasks();
+#endif
+}
+
+wxAppBase::~wxAppBase()
+{
+ // this destructor is required for Darwin
}
#if wxUSE_GUI
#ifdef __WXUNIVERSAL__
if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
return FALSE;
+ wxArtProvider *art = wxTheme::Get()->GetArtProvider();
+ if ( art )
+ wxArtProvider::PushProvider(art);
#endif // __WXUNIVERSAL__
return TRUE;
void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
{
+ if ( active == m_isActive )
+ return;
+
m_isActive = active;
+
+ wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
+ event.SetEventObject(this);
+
+ (void)ProcessEvent(event);
}
#endif // wxUSE_GUI
OnInitCmdLine(parser);
bool cont;
- switch ( parser.Parse() )
+ switch ( parser.Parse(FALSE /* don't show usage */) )
{
case -1:
cont = OnCmdLineHelp(parser);
#define OPTION_VERBOSE _T("verbose")
#define OPTION_THEME _T("theme")
+#define OPTION_MODE _T("mode")
void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
{
OPTION_VERBOSE,
gettext_noop("generate verbose log messages")
},
-#endif wxUSE_LOG
+#endif // wxUSE_LOG
#ifdef __WXUNIVERSAL__
{
},
#endif // __WXUNIVERSAL__
+#if defined(__WXMGL__)
+ // VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports
+ // should provide this option. That's why it is in common/appcmn.cpp
+ // and not mgl/app.cpp
+ {
+ wxCMD_LINE_OPTION,
+ _T(""),
+ OPTION_MODE,
+ gettext_noop("specify display mode to use (e.g. 640x480-16)"),
+ wxCMD_LINE_VAL_STRING
+ },
+#endif // __WXMGL__
+
// terminator
{ wxCMD_LINE_NONE }
};
}
#endif // __WXUNIVERSAL__
+#if defined(__WXMGL__)
+ wxString modeDesc;
+ if ( parser.Found(OPTION_MODE, &modeDesc) )
+ {
+ unsigned w, h, bpp;
+ if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 )
+ {
+ wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
+
+ return FALSE;
+ }
+
+ if ( !SetDisplayMode(wxDisplayModeInfo(w, h, bpp)) )
+ return FALSE;
+ }
+#endif // __WXMGL__
+
return TRUE;
}
{
#if defined(__WXMSW__) && !defined(__WXMICROWIN__)
DebugBreak();
-#elif defined(__WXMAC__)
+#elif defined(__WXMAC__) && !defined(__DARWIN__)
#if __powerc
Debugger();
#else
{
// this variable can be set to true to suppress "assert failure" messages
static bool s_bNoAsserts = FALSE;
- static bool s_bInAssert = FALSE; // FIXME MT-unsafe
-
- if ( s_bInAssert )
- {
- // He-e-e-e-elp!! we're trapped in endless loop
- wxTrap();
-
- s_bInAssert = FALSE;
-
- return;
- }
-
- s_bInAssert = TRUE;
wxChar szBuf[4096];
wxTrap();
#endif // GUI/!GUI
}
-
- s_bInAssert = FALSE;
}
// this function is called when an assert fails
void wxOnAssert(const wxChar *szFile, int nLine, const wxChar *szMsg)
{
+ // FIXME MT-unsafe
+ static bool s_bInAssert = FALSE;
+
+ if ( s_bInAssert )
+ {
+ // He-e-e-e-elp!! we're trapped in endless loop
+ wxTrap();
+
+ s_bInAssert = FALSE;
+
+ return;
+ }
+
+ s_bInAssert = TRUE;
+
if ( !wxTheApp )
{
// by default, show the assert dialog box - we can't customize this
// let the app process it as it wants
wxTheApp->OnAssert(szFile, nLine, szMsg);
}
+
+ s_bInAssert = FALSE;
}
void wxAppBase::OnAssert(const wxChar *file, int line, const wxChar *msg)