]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/window.h
made the log dialog resizeable (again?)
[wxWidgets.git] / include / wx / window.h
index f6d7b332c2e985c1854731b6b61cbd59d0259b69..549e6a61c5fc9bf2c61a0ff86a32fcf858a84ab4 100644 (file)
     #include "wx/accel.h"
 #endif // wxUSE_ACCEL
 
+// when building wxUniv/Foo we don't want the code for native menu use to be
+// compiled in - it should only be used when building real wxFoo
+#ifdef __WXUNIVERSAL__
+    #define wxUSE_MENUS_NATIVE 0
+#else // __WXMSW__
+    #define wxUSE_MENUS_NATIVE wxUSE_MENUS
+#endif // __WXUNIVERSAL__/__WXMSW__
+
 // ----------------------------------------------------------------------------
 // forward declarations
 // ----------------------------------------------------------------------------
@@ -511,6 +519,12 @@ public:
         // clear the window entirely
     virtual void Clear() = 0;
 
+        // freeze the window: don't redraw it until it is thawed
+    virtual void Freeze() { }
+
+        // thaw the window: redraw it after it had been frozen
+    virtual void Thaw() { }
+
         // adjust DC for drawing on this window
     virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
 
@@ -973,8 +987,20 @@ private:
 #elif defined(__WXQT__)
     #include "wx/qt/window.h"
 #elif defined(__WXMAC__)
+    #ifdef __WXUNIVERSAL__
+        #define wxWindowNative wxWindowMac
+    #else // !wxUniv
+        #define wxWindowMac wxWindow
+        #define sm_classwxWindowMac sm_classwxWindow
+    #endif // wxUniv
     #include "wx/mac/window.h"
 #elif defined(__WXPM__)
+    #ifdef __WXUNIVERSAL__
+        #define wxWindowNative wxWindowOS2
+    #else // !wxUniv
+        #define wxWindowOS2 wxWindow
+        #define sm_classwxWindowOS2 sm_classwxWindow
+    #endif // wxUniv/!wxUniv
     #include "wx/os2/window.h"
 #endif
 
@@ -1002,8 +1028,6 @@ inline wxWindow *wxWindowBase::GetGrandParent() const
 // global functions
 // ----------------------------------------------------------------------------
 
-WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
-
 // Find the wxWindow at the current mouse position, also returning the mouse
 // position.
 WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);