virtual void WriteText(const wxString& text) = 0;
virtual void AppendText(const wxString& text) = 0;
+ // insert the character which would have resulted from this key event,
+ // return TRUE if anything has been inserted
+ virtual bool EmulateKeyPress(const wxKeyEvent& event);
+
// text control under some platforms supports the text styles: these
// methods allow to apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
-#if defined(__WXUNIVERSAL__)
+#if defined(__WXX11__)
+ #include "wx/x11/textctrl.h"
+#elif defined(__WXUNIVERSAL__)
#include "wx/univ/textctrl.h"
#elif defined(__WXMSW__)
#include "wx/msw/textctrl.h"