+// ----------------------------------------------------------------------------
+// emulating key presses
+// ----------------------------------------------------------------------------
+
+bool wxTextCtrlBase::EmulateKeyPress(const wxKeyEvent& event)
+{
+ // the generic version is unused in wxMSW
+#ifndef __WIN32__
+ wxChar ch;
+ int keycode = event.GetKeyCode();
+ switch ( keycode )
+ {
+ case WXK_NUMPAD0:
+ case WXK_NUMPAD1:
+ case WXK_NUMPAD2:
+ case WXK_NUMPAD3:
+ case WXK_NUMPAD4:
+ case WXK_NUMPAD5:
+ case WXK_NUMPAD6:
+ case WXK_NUMPAD7:
+ case WXK_NUMPAD8:
+ case WXK_NUMPAD9:
+ ch = _T('0') + keycode - WXK_NUMPAD0;
+ break;
+
+ case WXK_MULTIPLY:
+ case WXK_NUMPAD_MULTIPLY:
+ ch = _T('*');
+ break;
+
+ case WXK_ADD:
+ case WXK_NUMPAD_ADD:
+ ch = _T('+');
+ break;
+
+ case WXK_SUBTRACT:
+ case WXK_NUMPAD_SUBTRACT:
+ ch = _T('-');
+ break;
+
+ case WXK_DECIMAL:
+ case WXK_NUMPAD_DECIMAL:
+ ch = _T('.');
+ break;
+
+ case WXK_DIVIDE:
+ case WXK_NUMPAD_DIVIDE:
+ ch = _T('/');
+ break;
+
+ default:
+ if ( keycode < 256 && keycode >= 0 && isprint(keycode) )
+ {
+ // FIXME this is not going to work for non letters...
+ if ( !event.ShiftDown() )
+ {
+ keycode = tolower(keycode);
+ }
+
+ ch = (wxChar)keycode;
+ }
+ else
+ {
+ ch = _T('\0');
+ }
+ }
+
+ if ( ch )
+ {
+ WriteText(ch);
+
+ return TRUE;
+ }
+#endif // !__WIN32__
+
+ return FALSE;
+}
+