- How to add new bitmaps to wxWindows UI elements
+ How to add new bitmaps to wxWidgets UI elements
===============================================
0. Introduction
resource file (include/wx/msw/wx.rc) or by including XPM files in the code.
wxArtProvider should be used instead, to allow users to customize the look of
-their wxWindows app. This technote is a detailed description of steps needed
+their wxWidgets app. This technote is a detailed description of steps needed
when adding new bitmap/icon.
1. Adding new resource
First of all, you have to add new wxArtID constant to include/wx/artprov.h.
Look for "Art IDs" and add new definition to the list, e.g.
- #define wxART_MY_BITMAP _T("my_bitmap")
+ #define wxART_MY_BITMAP wxART_MAKE_ART_ID(wxART_MY_BITMAP)
+
+Add it to docs/latex/wx/artprov.tex, too.
It may happen that the intended use of the new resource doesn't fit into any
of defined client categories (search for "Art clients" in the header). In case
the new resource is part of a larger category, you need to define a new
-client. Just add it to the list of existing clients:
- #define wxART_MY_CLIENT _T("my_client_C")
-(Note that you *have* to add the trailing "_C"!)
+client. Just add it to the list of existing clients (and don't forget to
+update artprov.tex):
+ #define wxART_MY_CLIENT wxART_MAKE_CLIENT_ID(wxART_MY_CLIENT)
Alternatively, you may use wxART_OTHER when accessing the resource if the
bitmap is standalone.
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It is highly desirable to let the users know what stock bitmaps are available
-in wxWindows. The "artprov" sample serves this purpose: it contains a browser
+in wxWidgets. The "artprov" sample serves this purpose: it contains a browser
dialog that displays all available art resources.
It has to be updated to accomodate for new bitmaps. Fortunately, this is