wxPoint() : x(0), y(0) { }
wxPoint(int xx, int yy) : x(xx), y(yy) { }
- wxPoint(const wxRealPoint& pt) : x(pt.x), y(pt.y) { }
+ wxPoint(const wxRealPoint& pt) : x(int(pt.x)), y(int(pt.y)) { }
// no copy ctor or assignment operator - the defaults are ok