+// wxXXXBuffer classes can be (implicitly) used during global statics
+// initialization so wrap the status UntypedBufferData variable in a function
+// to make it safe to access it even before all global statics are initialized
+UntypedBufferData *GetUntypedNullData()
+{
+ static UntypedBufferData s_untypedNullData(NULL, 0);