#include "wx/thread.h"
#include "wx/generic/private/timer.h"
-#include "wx/private/selectdispatcher.h"
+#include "wx/private/fdiodispatcher.h"
#include "wx/dfb/private.h"
#include "wx/nonownedwnd.h"
bool wxGUIEventLoop::Dispatch()
{
- wxCHECK_MSG( ms_buffer, false, "invalid event buffer" );
-
// NB: we don't block indefinitely waiting for an event, but instead
// time out after a brief period in order to make sure that
// OnNextIteration() will be called frequently enough
+ //
+ // TODO: remove this hack, instead use CreateFileDescriptor() to properly
+ // multiplex GUI and socket input
const int TIMEOUT = 100;
+ // treat time out (-1 return value) as normal successful return so that
+ // OnNextIteration() is called
+ return !!DispatchTimeout(TIMEOUT);
+}
+
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ wxCHECK_MSG( ms_buffer, 0, "invalid event buffer" );
+
// release the GUI mutex so that other threads have a chance to post
// events:
wxMutexGuiLeave();
- bool rv = ms_buffer->WaitForEventWithTimeout(0, TIMEOUT);
+ bool rv = ms_buffer->WaitForEventWithTimeout(0, timeout);
// and acquire it back before calling any event handlers:
wxMutexGuiEnter();
}
case DFB_TIMEOUT:
- // timed out, pretend we processed an event so that
- // OnNextIteration is called
- break;
+ return -1;
default:
// don't terminate the loop due to errors (they were reported
}
}
- return true;
+ return 1;
}
void wxGUIEventLoop::WakeUp()
#if wxUSE_SOCKETS
// handle any pending socket events:
- wxSelectDispatcher::DispatchPending();
+ wxFDIODispatcher::DispatchPending();
#endif
}