#include "wx/dfb/private.h"
//-----------------------------------------------------------------------------
-// helpers
+// helpers for translating between wx and DFB pixel formats
//-----------------------------------------------------------------------------
+namespace
+{
+
// NB: Most of this conversion code is needed because of differences between
// wxImage and wxDFB's wxBitmap representations:
// (1) wxImage uses RGB order, while DirectFB uses BGR
// pitch = stride = # of bytes between the start of N-th line and (N+1)-th line
// {Src,Dst}PixSize = # of bytes used to represent one pixel
template<int SrcPixSize, int DstPixSize>
-static void CopyPixelsAndSwapRGB(unsigned w, unsigned h,
- const unsigned char *src,
- unsigned src_pitch,
- unsigned char *dst,
- unsigned dst_pitch)
+void CopyPixelsAndSwapRGB(unsigned w, unsigned h,
+ const unsigned char *src,
+ unsigned src_pitch,
+ unsigned char *dst,
+ unsigned dst_pitch)
{
unsigned src_advance = src_pitch - SrcPixSize * w;
unsigned dst_advance = dst_pitch - DstPixSize * w;
}
}
-static void CopySurfaceToImage(const wxIDirectFBSurfacePtr& surface,
- wxImage& image)
+void CopySurfaceToImage(const wxIDirectFBSurfacePtr& surface, wxImage& image)
{
wxIDirectFBSurface::Locked locked(surface, DSLF_READ);
wxCHECK_RET( locked.ptr, "failed to lock surface" );
}
}
-static void CopyImageToSurface(const wxImage& image,
- const wxIDirectFBSurfacePtr& surface)
+void CopyImageToSurface(const wxImage& image,
+ const wxIDirectFBSurfacePtr& surface)
{
wxIDirectFBSurface::Locked locked(surface, DSLF_WRITE);
wxCHECK_RET( locked.ptr, "failed to lock surface" );
}
}
-static wxIDirectFBSurfacePtr
+wxIDirectFBSurfacePtr
CreateSurfaceWithFormat(int w, int h, DFBSurfacePixelFormat format)
{
DFBSurfaceDescription desc;
}
// Creates a surface that will use wxImage's pixel data (RGB only)
-static wxIDirectFBSurfacePtr CreateSurfaceForImage(const wxImage& image)
+wxIDirectFBSurfacePtr CreateSurfaceForImage(const wxImage& image)
{
wxCHECK_MSG( image.Ok(), NULL, "invalid image" );
// FIXME_DFB: implement alpha handling by merging alpha buffer with RGB
DSPF_RGB24);
}
-static bool ConvertSurfaceToFormat(wxIDirectFBSurfacePtr& surface,
- DFBSurfacePixelFormat format)
+bool ConvertSurfaceToFormat(wxIDirectFBSurfacePtr& surface,
+ DFBSurfacePixelFormat format)
{
if ( surface->GetPixelFormat() == format )
return true;
return true;
}
-static DFBSurfacePixelFormat DepthToFormat(int depth)
+DFBSurfacePixelFormat DepthToFormat(int depth)
{
switch ( depth )
{
}
}
+// ----------------------------------------------------------------------------
+// monochrome bitmap functions
+// ----------------------------------------------------------------------------
+
+// this function works with destination buffer of type T and not char (where T
+// is typically wxUint32 for RGB32, wxUint16 for RGB16 &c) as we don't need
+// access to the individual pixel components -- and so it's not suitable for
+// the pixel formats with pixel size not equal to 8, 16 or 32
+template <typename T, int White, int Black>
+void
+CopyBits(int width,
+ int height,
+ const unsigned char *src,
+ const wxIDirectFBSurface::Locked locked)
+{
+ static const int BITS_PER_BYTE = 8;
+
+ // extra padding to add to dst at the end of each row: this works on the
+ // assumption that all rows are aligned at multiples of T (and usually 4
+ // bytes) boundary so check for it (and change the code if this assert is
+ // ever triggered)
+ wxASSERT_MSG( !(locked.pitch % sizeof(T)), "image rows not aligned?" );
+ const int padDst = (locked.pitch - width*sizeof(T))/sizeof(T);
+
+ int x = 0; // position in the current bitmap row
+
+ // a single char in src corresponds to 8 destination pixels and the last
+ // char in the row contains padding if necessary, i.e. there is always an
+ // integer number of chars per row
+ const unsigned char * const
+ srcEnd = src + ((width + BITS_PER_BYTE - 1)/BITS_PER_BYTE)*height;
+
+ // we operate with sizeof(T), not 1, bytes at once
+ T *dst = static_cast<T *>(locked.ptr);
+ while ( src < srcEnd )
+ {
+ unsigned char val = *src++;
+
+ for ( int bit = 0; bit < BITS_PER_BYTE; bit++ )
+ {
+ *dst++ = val & 1 ? White : Black;
+ val >>= 1;
+ if ( ++x == width )
+ {
+ dst += padDst;
+ x = 0;
+ break;
+ }
+ }
+ }
+}
+
+bool
+CopyBitsToSurface(const unsigned char *bits,
+ int width,
+ int height,
+ wxIDirectFBSurfacePtr& surface)
+{
+ wxIDirectFBSurface::Locked locked(surface, DSLF_WRITE);
+ wxCHECK_MSG( locked.ptr, false, "failed to lock surface" );
+
+ const DFBSurfacePixelFormat format = surface->GetPixelFormat();
+
+ switch ( format )
+ {
+ case DSPF_LUT8:
+ // we suppose that these indices correspond to the palette entries
+ // for white and black, respectively, but a better idea would be to
+ // use IDirectFBPalette::FindBestMatch() to determine them
+ CopyBits<wxUint8, 0xff, 0>(width, height, bits, locked);
+ break;
+
+ case DSPF_RGB16:
+ CopyBits<wxUint16, 0xffff, 0>(width, height, bits, locked);
+ break;
+
+ case DSPF_RGB32:
+ CopyBits<wxUint32, 0xffffffff, 0>(width, height, bits, locked);
+ break;
+
+ default:
+ // we don't really have time to implement efficient support for all
+ // the other formats so simply (and awfully slowly, of course...)
+ // convert everything else from RGB32
+ surface = CreateSurfaceWithFormat(width, height, DSPF_RGB32);
+ if ( !surface )
+ return false;
+
+ if ( !CopyBitsToSurface(bits, width, height, surface) )
+ return false;
+
+ if ( !ConvertSurfaceToFormat(surface, format) )
+ return false;
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
//-----------------------------------------------------------------------------
// wxBitmapRefData
//-----------------------------------------------------------------------------
-class wxBitmapRefData: public wxObjectRefData
+class wxBitmapRefData: public wxGDIRefData
{
public:
wxBitmapRefData()
#endif
}
+ virtual bool IsOk() const { return m_surface; }
+
wxIDirectFBSurfacePtr m_surface;
wxMask *m_mask;
#if wxUSE_PALETTE
// wxBitmap
//-----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandler, wxBitmapHandlerBase)
IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxBitmapBase)
-wxBitmap::wxBitmap(int width, int height, int depth)
-{
- Create(width, height, depth);
-}
-
bool wxBitmap::Create(const wxIDirectFBSurfacePtr& surface)
{
UnRef();
}
#if wxUSE_IMAGE
-wxBitmap::wxBitmap(const wxImage& image, int depth)
+wxBitmap::wxBitmap(const wxImage& imageOrig, int depth)
{
- wxCHECK_RET( image.Ok(), wxT("invalid image") );
+ wxCHECK_RET( imageOrig.Ok(), wxT("invalid image") );
+
+ wxImage image(imageOrig);
+
+ // convert mask to alpha channel, because wxMask isn't implemented yet
+ // FIXME: don't do this, implement proper wxMask support
+ if ( image.HasMask() )
+ image.InitAlpha();
DFBSurfacePixelFormat format = DepthToFormat(depth);
if ( format == DSPF_UNKNOWN && image.HasAlpha() )
return;
}
}
-
- // FIXME: implement mask creation from image's mask (or alpha channel?)
- wxASSERT_MSG( !image.HasMask(), "image masks are ignored for now" );
}
wxImage wxBitmap::ConvertToImage() const
{
wxCHECK_RET( depth == 1, wxT("can only create mono bitmap from XBM data") );
- wxFAIL_MSG( "not implemented" );
-}
+ // create bitmap in the device-dependent format
+ if ( !CreateWithFormat(width, height, DSPF_UNKNOWN) )
+ return;
-bool wxBitmap::IsOk() const
-{
- return (m_refData != NULL && M_BITMAP->m_surface);
+ if ( !CopyBitsToSurface((const unsigned char *)bits,
+ width, height, M_BITMAP->m_surface) )
+ UnRef();
}
int wxBitmap::GetHeight() const
wxCHECK_RET( GetDepth() > 1 && GetDepth() <= 8, wxT("cannot set palette for bitmap of this depth") );
AllocExclusive();
- delete M_BITMAP->m_palette;
- M_BITMAP->m_palette = NULL;
+ wxDELETE(M_BITMAP->m_palette);
if ( !palette.Ok() ) return;
return M_BITMAP->m_surface;
}
-wxObjectRefData *wxBitmap::CreateRefData() const
+wxGDIRefData *wxBitmap::CreateGDIRefData() const
{
return new wxBitmapRefData;
}
-wxObjectRefData *wxBitmap::CloneRefData(const wxObjectRefData *data) const
+wxGDIRefData *wxBitmap::CloneGDIRefData(const wxGDIRefData *data) const
{
return new wxBitmapRefData(*(wxBitmapRefData *)data);
}