// showing and hiding
// ----------------------------------------------------------------------------
-#warning "FIXME: the rest of this file is almost same as for MGL, merge it"
bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
{
if ( show == m_fsIsShowing )
wxActivateEvent event(wxEVT_ACTIVATE, activate, GetId());
event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ HandleWindowEvent(event);
// if a frame that doesn't have wx focus inside it just got focus, we
// need to set focus to it (or its child):