#include "wx/toplevel.h" // the base class
// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxStatusLineNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxToolBarNameStr;
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
// sends a size event to the window using its current size -- this has an
// effect of refreshing the window layout
- //
- // currently it is only implemented under MSW but is declared here to make
- // it possible to call it in portable code without using #ifdef's
- virtual void SendSizeEvent() { }
+ virtual void SendSizeEvent();
// menu bar functions
// ------------------
#if WXWIN_COMPATIBILITY_2_2
// call this to simulate a menu command
- bool Command(int winid) { return ProcessCommand(winid); }
+ wxDEPRECATED( bool Command(int winid) );
#endif // WXWIN_COMPATIBILITY_2_2
protected:
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #if defined(__WXMSW__)
+ #if defined(__WXPALMOS__)
+ #include "wx/palmos/frame.h"
+ #elif defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK__)
#include "wx/gtk/frame.h"