iElements++;
}
+ if ( iBitDepth == 16 )
+ iElements *= 2;
+
png_set_sBIT( png_ptr, info_ptr, &sig_bit );
png_write_info( png_ptr, info_ptr );
png_set_shift( png_ptr, &sig_bit );
int iHeight = image->GetHeight();
int iWidth = image->GetWidth();
- unsigned char uchMaskRed = bHasMask ? image->GetMaskRed() : 0;
- unsigned char uchMaskGreen = bHasMask ? image->GetMaskGreen() : 0;
- unsigned char uchMaskBlue = bHasMask ? image->GetMaskBlue() : 0;
+ unsigned char uchMaskRed = 0, uchMaskGreen = 0, uchMaskBlue = 0;
+
+ if ( bHasMask )
+ {
+ uchMaskRed = image->GetMaskRed();
+ uchMaskGreen = image->GetMaskGreen();
+ uchMaskBlue = image->GetMaskBlue();
+ }
+
unsigned char *pColors = image->GetData();
for (int y = 0; y != iHeight; ++y)
case wxPNG_TYPE_COLOUR:
*pData++ = uchRed;
- if (iBitDepth > 8)
+ if ( iBitDepth == 16 )
*pData++ = 0;
*pData++ = uchGreen;
- if (iBitDepth > 8)
+ if ( iBitDepth == 16 )
*pData++ = 0;
*pData++ = uchBlue;
- if (iBitDepth > 8)
+ if ( iBitDepth == 16 )
*pData++ = 0;
break;
case wxPNG_TYPE_GREY:
{
+ // where do these coefficients come from? maybe we
+ // should have image options for them as well?
unsigned uiColor =
(unsigned) (76.544*(unsigned)uchRed +
150.272*(unsigned)uchGreen +
36.864*(unsigned)uchBlue);
- uiColor >>= (16 - iBitDepth);
- if (iBitDepth > 8)
- {
- *pData++ = (unsigned char)((uiColor >> 8) & 0xFF);
- *pData++ = (unsigned char)(uiColor & 0xFF);
- } else {
+
+ *pData++ = (unsigned char)((uiColor >> 8) & 0xFF);
+ if ( iBitDepth == 16 )
*pData++ = (unsigned char)(uiColor & 0xFF);
- }
}
break;
case wxPNG_TYPE_GREY_RED:
*pData++ = uchRed;
- if (iBitDepth > 8)
+ if ( iBitDepth == 16 )
*pData++ = 0;
break;
}
}
*pData++ = uchAlpha;
- if (iBitDepth > 8)
+ if ( iBitDepth == 16 )
*pData++ = 0;
}
}