#if wxUSE_GRAPHICS_CONTEXT
-#include "wx/graphics.h"
+#include "wx/private/graphics.h"
#ifndef WX_PRECOMP
#include "wx/icon.h"
#include "wx/log.h"
#endif
-#if !defined(wxMAC_USE_CORE_GRAPHICS_BLEND_MODES)
-#define wxMAC_USE_CORE_GRAPHICS_BLEND_MODES 0
-#endif
-
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPen, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBrush, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsFont, wxGraphicsObject)
+IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBitmap, wxGraphicsObject)
WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
+WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap;
//-----------------------------------------------------------------------------
// matrix
GetMatrixData()->Set(a,b,c,d,tx,ty);
}
+// gets the component valuess of the matrix
+void wxGraphicsMatrix::Get(wxDouble* a, wxDouble* b, wxDouble* c,
+ wxDouble* d, wxDouble* tx, wxDouble* ty) const
+{
+ GetMatrixData()->Get(a, b, c, d, tx, ty);
+}
+
// makes this the inverse matrix
void wxGraphicsMatrix::Invert()
{
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPath, wxGraphicsObject)
+WXDLLIMPEXP_DATA_CORE(wxGraphicsPath) wxNullGraphicsPath;
// convenience functions, for using wxPoint2DDouble etc
wxGraphicsContext::wxGraphicsContext(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer)
{
+ m_logicalFunction = wxCOPY;
}
wxGraphicsContext::~wxGraphicsContext()
{
}
+bool wxGraphicsContext::StartDoc(const wxString& WXUNUSED(message))
+{
+ return true;
+}
+
+void wxGraphicsContext::EndDoc()
+{
+}
+
+void wxGraphicsContext::StartPage(wxDouble WXUNUSED(width),
+ wxDouble WXUNUSED(height))
+{
+}
+
+void wxGraphicsContext::EndPage()
+{
+}
+
+void wxGraphicsContext::Flush()
+{
+}
+
+#if 0
+void wxGraphicsContext::SetAlpha( wxDouble WXUNUSED(alpha) )
+{
+}
+
+wxDouble wxGraphicsContext::GetAlpha() const
+{
+ return 1.0;
+}
+#endif
+
+void wxGraphicsContext::GetSize( wxDouble* width, wxDouble* height)
+{
+ *width = 10000.0;
+ *height = 10000.0;
+}
+
+void wxGraphicsContext::GetDPI( wxDouble* dpiX, wxDouble* dpiY)
+{
+ *dpiX = 72.0;
+ *dpiY = 72.0;
+}
+
// sets the pen
void wxGraphicsContext::SetPen( const wxGraphicsPen& pen )
{
void wxGraphicsContext::SetPen( const wxPen& pen )
{
- if ( pen.GetStyle() == wxTRANSPARENT )
+ if ( !pen.Ok() || pen.GetStyle() == wxTRANSPARENT )
SetPen( wxNullGraphicsPen );
else
SetPen( CreatePen( pen ) );
void wxGraphicsContext::SetBrush( const wxBrush& brush )
{
- if ( brush.GetStyle() == wxTRANSPARENT )
+ if ( !brush.Ok() || brush.GetStyle() == wxTRANSPARENT )
SetBrush( wxNullGraphicsBrush );
else
SetBrush( CreateBrush( brush ) );
m_font = font;
}
+bool wxGraphicsContext::SetLogicalFunction( int function )
+{
+ if ( function == wxCOPY )
+ {
+ m_logicalFunction = function;
+ return true;
+ }
+ return false;
+}
+
void wxGraphicsContext::SetFont( const wxFont& font, const wxColour& colour )
{
if ( font.Ok() )
Translate(-x,-y);
}
+void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush )
+{
+ wxGraphicsBrush formerBrush = m_brush;
+ wxGraphicsPen formerPen = m_pen;
+ wxDouble width;
+ wxDouble height;
+ wxDouble descent;
+ wxDouble externalLeading;
+ GetTextExtent( str , &width, &height, &descent, &externalLeading );
+ SetBrush( backgroundBrush );
+ // to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape
+ SetPen( wxNullGraphicsPen );
+
+ wxGraphicsPath path = CreatePath();
+ path.AddRectangle( x , y, width, height );
+ FillPath( path );
+
+ DrawText( str, x ,y);
+ SetBrush( formerBrush );
+ SetPen( formerPen );
+}
+
+void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush )
+{
+ wxGraphicsBrush formerBrush = m_brush;
+ wxGraphicsPen formerPen = m_pen;
+
+ wxDouble width;
+ wxDouble height;
+ wxDouble descent;
+ wxDouble externalLeading;
+ GetTextExtent( str , &width, &height, &descent, &externalLeading );
+ SetBrush( backgroundBrush );
+ // to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape
+ SetPen( wxNullGraphicsPen );
+
+ wxGraphicsPath path = CreatePath();
+ path.MoveToPoint( x , y );
+ path.AddLineToPoint( (int) (x + sin(angle) * height) , (int) (y + cos(angle) * height) );
+ path.AddLineToPoint(
+ (int) (x + sin(angle) * height + cos(angle) * width) ,
+ (int) (y + cos(angle) * height - sin(angle) * width));
+ path.AddLineToPoint((int) (x + cos(angle) * width) , (int) (y - sin(angle) * width) );
+ FillPath( path );
+ DrawText( str, x ,y, angle);
+ SetBrush( formerBrush );
+ SetPen( formerPen );
+}
+
void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
{
wxGraphicsPath path = CreatePath();
return GetRenderer()->CreateFont(font,col);
}
-wxGraphicsContext* wxGraphicsContext::Create( const wxWindowDC& dc)
+wxGraphicsBitmap wxGraphicsContext::CreateBitmap( const wxBitmap& bmp ) const
+{
+#ifndef __WXGTK20__
+ return GetRenderer()->CreateBitmap(bmp);
+#else
+ return wxNullGraphicsBitmap;
+#endif
+}
+
+wxGraphicsBitmap wxGraphicsContext::CreateSubBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) const
+{
+#ifndef __WXGTK20__
+ return GetRenderer()->CreateSubBitmap(bmp,x,y,w,h);
+#else
+ return wxNullGraphicsBitmap;
+#endif
+}
+
+/* static */ wxGraphicsContext* wxGraphicsContext::Create( const wxWindowDC& dc)
+{
+ return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(dc);
+}
+
+/* static */ wxGraphicsContext* wxGraphicsContext::Create( const wxMemoryDC& dc)
+{
+ return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(dc);
+}
+
+/* static */ wxGraphicsContext* wxGraphicsContext::Create( const wxPrinterDC& dc)
{
return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(dc);
}
return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(window);
}
+wxGraphicsContext* wxGraphicsContext::Create()
+{
+ return wxGraphicsRenderer::GetDefaultRenderer()->CreateMeasuringContext();
+}
+
//-----------------------------------------------------------------------------
// wxGraphicsRenderer
//-----------------------------------------------------------------------------