]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/framemanager.cpp
Merge in from trunk r64802 - r68625
[wxWidgets.git] / src / aui / framemanager.cpp
index 021cecd9a9e5858a42a492ec5d5801bd43565b17..bdb37e182c35d1fadec69391a3daf478d1d5a7af 100644 (file)
@@ -1589,6 +1589,7 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
     input.Replace(wxT("\\|"), wxT("\a"));
     input.Replace(wxT("\\;"), wxT("\b"));
 
+    m_has_maximized = false;
     while (1)
     {
         wxAuiPaneInfo pane;
@@ -1631,6 +1632,9 @@ bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
 
         LoadPaneInfo(pane_part, pane);
 
+        if ( pane.IsMaximized() )
+            m_has_maximized = true;
+
         wxAuiPaneInfo& p = GetPane(pane.name);
         if (!p.IsOk())
         {
@@ -4619,6 +4623,15 @@ void wxAuiManager::OnMotion(wxMouseEvent& event)
     {
         if (m_action_window)
         {
+            // We can't move the child window so we need to get the frame that
+            // we want to be really moving. This is probably not the best place
+            // to do this but at least it fixes the bug (#13177) for now.
+            if (!m_action_window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+            {
+                wxAuiPaneInfo& pane = GetPane(m_action_window);
+                m_action_window = pane.frame;
+            }
+
             wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
             m_action_window->Move(pt.x - m_action_offset.x,
                                 pt.y - m_action_offset.y);