extern wxList WXDLLEXPORT wxPendingDelete;
// FIXME_MGL -- ???
-
-static wxWindowMGL *g_focusedWindow;
+
+// the window that has keyboard+joystick focus:
+static wxWindowMGL *g_focusedWindow = NULL;
+// the window that is currently under mouse cursor:
+static wxWindowMGL *g_windowUnderMouse = NULL;
// ---------------------------------------------------------------------------
// constants
// private functions
// ---------------------------------------------------------------------------
-static void wxWindowPainter(window_t *wnd, MGLDC *dc);
-
// wxCreateMGL_WM creates MGL display DC and associates it with winmng_t
// structure. Dimensions and depth of the DC are fetched from wxSystemOptions
// object.
// b) the app has plenty of time in wxApp::OnInit to feed wxSystemOptions
// with desired settings
+// FIXME_MGL -- move to app.cpp??
bool wxCreateMGL_WM()
{
int mode;
void wxDestroyMGL_WM()
{
- if (g_winMng)
+ if ( g_winMng )
{
MGL_wmDestroy(g_winMng);
g_winMng = NULL;
}
- delete g_displayDC;
- g_displayDC = NULL;
+ if ( g_displayDC )
+ {
+ delete g_displayDC;
+ g_displayDC = NULL;
+ }
}
+// ---------------------------------------------------------------------------
+// MGL_WM hooks:
+// ---------------------------------------------------------------------------
+
+static void wxWindowPainter(window_t *wnd, MGLDC *dc)
+{
+ wxWindowMGL *w = (wxWindow*) wnd->userData;
+ if (w)
+ {
+ MGLDevCtx ctx(dc);
+ w->HandlePaint(&ctx);
+ }
+}
// ---------------------------------------------------------------------------
// event tables
IMPLEMENT_ABSTRACT_CLASS(wxWindowMGL, wxWindowBase)
BEGIN_EVENT_TABLE(wxWindowMGL, wxWindowBase)
- EVT_ERASE_BACKGROUND(wxWindowMGL::OnEraseBackground)
- EVT_SET_FOCUS(wxWindowMGL::OnSetFocus)
END_EVENT_TABLE()
// ===========================================================================
m_isBeingDeleted = TRUE;
if ( g_focusedWindow == this )
- g_focusedWindow = NULL;
+ KillFocus();
+
#if 0 // -- fixme - do we need this?
// VS: make sure there's no wxFrame with last focus set to us:
for (wxWindow *win = GetParent(); win; win = win->GetParent())
long style,
const wxString& name)
{
- wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
+ // FIXME_MGL -- temporary!
+ //wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
return FALSE;
- parent->AddChild(this);
+ if ( parent ) // FIXME_MGL temporary
+ parent->AddChild(this);
+ else
+ m_isShown=FALSE;// FIXME_MGL -- temporary, simulates wxTLW/wxFrame
if ( style & wxPOPUP_WINDOW )
{
m_wnd = MGL_wmCreateWindow(g_winMng,
parent ? parent->GetHandle() : NULL,
pos.x, pos.y, size.x, size.y);
+ MGL_wmShowWindow(m_wnd, m_isShown);
MGL_wmSetWindowUserData(m_wnd, (void*) this);
MGL_wmSetWindowPainter(m_wnd, wxWindowPainter);
return TRUE;
MGL_wmCaptureEvents(GetHandle(), EVT_KEYEVT | EVT_JOYEVT, wxMGL_CAPTURE_KEYB);
- wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
- if (panel)
- panel->SetLastFocus((wxWindow*)this);
-
#if wxUSE_CARET
// caret needs to be informed about focus change
wxCaret *caret = GetCaret();
if ( g_focusedWindow != this ) return;
g_focusedWindow = NULL;
+ if ( m_isBeingDeleted ) return;
+
MGL_wmUncaptureEvents(GetHandle(), wxMGL_CAPTURE_KEYB);
#if wxUSE_CARET
// caret needs to be informed about focus change
wxCaret *caret = GetCaret();
- if (caret)
+ if ( caret )
caret->OnKillFocus();
#endif // wxUSE_CARET
- if (IsTopLevel())
+ if ( IsTopLevel() )
{
wxActivateEvent event(wxEVT_ACTIVATE, FALSE, GetId());
event.SetEventObject(this);
#endif // wxUSE_CARET
-// ---------------------------------------------------------------------------
-// activation/focus
-// ---------------------------------------------------------------------------
-
-void wxWindowMGL::OnSetFocus(wxFocusEvent& event)
-{
- // panel wants to track the window which was the last to have focus in it,
- // so we want to set ourselves as the window which last had focus
- //
- // notice that it's also important to do it upwards the tree becaus
- // otherwise when the top level panel gets focus, it won't set it back to
- // us, but to some other sibling
- wxWindow *win = (wxWindow *)this;
- while ( win )
- {
- wxWindow *parent = win->GetParent();
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if ( panel )
- {
- panel->SetLastFocus(win);
- }
-
- win = parent;
- }
-
- event.Skip();
-}
-
-
// ---------------------------------------------------------------------------
// painting
// ---------------------------------------------------------------------------
void wxWindowMGL::Update()
{
- Refresh();
if ( !m_frozen )
MGL_wmUpdateDC(g_winMng);
}
Refresh();
}
-static void wxWindowPainter(window_t *wnd, MGLDC *dc)
-{
- wxWindow *w = (wxWindow*) wnd->userData;
- if (w)
- {
- MGLDevCtx ctx(dc);
- w->HandlePaint(&ctx);
- }
-}
-
void wxWindowMGL::HandlePaint(MGLDevCtx *dc)
{
if ( m_frozen )
{
// Don't paint anything if the window is frozen.
+ m_refreshAfterThaw = TRUE;
return;
}
- region_t *clip = NULL;
- MGL_getClipRegionDC(*dc, clip);
- m_updateRegion = wxRegion(MGLRegion(clip));
+ MGLRegion clip;
+ dc->getClipRegion(clip);
+ m_updateRegion = wxRegion(clip);
m_paintMGLDC = dc;
- wxEraseEvent eventEr(m_windowId, NULL);
+ {
+ wxWindowDC dc((wxWindow*)this);
+ wxEraseEvent eventEr(m_windowId, &dc);
eventEr.SetEventObject(this);
GetEventHandler()->ProcessEvent(eventEr);
+ }
wxNcPaintEvent eventNc(GetId());
eventNc.SetEventObject(this);
wxPaintEvent eventPt(GetId());
eventPt.SetEventObject(this);
GetEventHandler()->ProcessEvent(eventPt);
-}
-void wxWindowMGL::OnEraseBackground(wxEraseEvent& event)
-{
- Clear();
+ m_paintMGLDC = NULL;
+ m_updateRegion.Clear();
}