#define wxUSE_TEXTFILE 0
#endif // wxUSE_FILE
-#if wxUSE_TEXTFILE
-
-#include "wx/string.h"
-#include "wx/file.h"
-#include "wx/dynarray.h"
-
// ----------------------------------------------------------------------------
-// wxTextFile
+// constants
// ----------------------------------------------------------------------------
+// NB: this is always defined, even if !wxUSE_TEXTFILE
+
// the line termination type
enum wxTextFileType
{
wxTextFileType_Os2 // 'CR' 'LF'
};
+#if wxUSE_TEXTFILE
+
+#include "wx/string.h"
+#include "wx/file.h"
+#include "wx/dynarray.h"
+
+// ----------------------------------------------------------------------------
+// wxTextFile
+// ----------------------------------------------------------------------------
+
WX_DEFINE_EXPORTED_ARRAY(wxTextFileType, ArrayFileType);
class WXDLLEXPORT wxTextFile
// file operations
// file exists?
bool Exists() const;
+ // create the file if it doesn't already exist
+ bool Create();
+ // same as Create() but with (another) file name
+ bool Create(const wxString& strFile);
// Open() also loads file in memory on success
bool Open();
// same as Open() but with (another) file name
// you're using "direct access" i.e. GetLine()
size_t GetCurrentLine() const { return m_nCurLine; }
void GoToLine(size_t n) { m_nCurLine = n; }
- bool Eof() const { return m_nCurLine == m_aLines.Count() - 1; }
+ bool Eof() const { return (m_aLines.Count() == 0 || m_nCurLine == m_aLines.Count() - 1); }
// these methods allow more "iterator-like" traversal of the list of
// lines, i.e. you may write something like: