///////////////////////////////////////////////////////////////////////////////
-// Name: gtk/renderer.cpp
+// Name: src/gtk/renderer.cpp
// Purpose: implementation of wxRendererNative for wxGTK
// Author: Vadim Zeitlin
// Modified by:
#endif
#include "wx/renderer.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/window.h"
+#endif
+
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
-#include "wx/window.h"
#include "wx/dc.h"
+#include "wx/dcclient.h"
+#include "wx/settings.h"
-#ifdef __WXGTK20__
- #include "wx/settings.h"
-#endif // GTK 2.0
-
-#ifdef __WXGTK20__
- #define WXUNUSED_IN_GTK1(arg) arg
-#else
- #define WXUNUSED_IN_GTK1(arg)
-#endif
+// RR: After a correction to the orientation of the sash
+// this doesn't seem to be required anymore and it
+// seems to confuse some themes so USE_ERASE_RECT=0
+#define USE_ERASE_RECT 0
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererNative implementation
class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererNative
{
public:
-
- // used by DrawHeaderButton and DrawComboBoxDropButton
- void PrepareButtonDraw();
-
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
-#ifdef __WXGTK20__
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
-#endif // GTK 2.0
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
+
+private:
+ // FIXME: shouldn't we destroy these windows somewhere?
+
+ // used by DrawHeaderButton and DrawPushButton
+ static GtkWidget *GetButtonWidget();
+
+ // used by DrawTreeItemButton()
+ static GtkWidget *GetTreeWidget();
+
+ // used by DrawCheckBox()
+ static GtkWidget *GetCheckButtonWidget();
};
// ============================================================================
}
// ----------------------------------------------------------------------------
-// common code
+// helper functions
// ----------------------------------------------------------------------------
-static GtkWidget *gs_button = NULL;
-static GtkWidget *gs_window = NULL;
+GtkWidget *
+wxRendererGTK::GetButtonWidget()
+{
+ static GtkWidget *s_button = NULL;
+ static GtkWidget *s_window = NULL;
-void
-wxRendererGTK::PrepareButtonDraw()
+ if ( !s_button )
+ {
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ s_button = gtk_button_new();
+ gtk_container_add( GTK_CONTAINER(s_window), s_button );
+ gtk_widget_realize( s_button );
+ }
+
+ return s_button;
+}
+
+GtkWidget *
+wxRendererGTK::GetCheckButtonWidget()
{
- // prepares gs_button and gs_window which are used when
- // drawing button based elements.
- wxASSERT ( !gs_button );
-
- gs_window = gtk_window_new( GTK_WINDOW_POPUP );
- gtk_widget_realize( gs_window );
- gs_button = gtk_button_new();
- gtk_container_add( GTK_CONTAINER(gs_window), gs_button );
- gtk_widget_realize( gs_button );
+ static GtkWidget *s_button = NULL;
+ static GtkWidget *s_window = NULL;
+
+ if ( !s_button )
+ {
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ s_button = gtk_check_button_new();
+ gtk_container_add( GTK_CONTAINER(s_window), s_button );
+ gtk_widget_realize( s_button );
+ }
+
+ return s_button;
+}
+
+GtkWidget *
+wxRendererGTK::GetTreeWidget()
+{
+ static GtkWidget *s_tree = NULL;
+ static GtkWidget *s_window = NULL;
+
+ if ( !s_tree )
+ {
+ s_tree = gtk_tree_view_new();
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ gtk_container_add( GTK_CONTAINER(s_window), s_tree );
+ gtk_widget_realize( s_tree );
+ }
+
+ return s_tree;
}
// ----------------------------------------------------------------------------
int flags)
{
- if (gs_button == NULL)
- PrepareButtonDraw();
+ GtkWidget *button = GetButtonWidget();
gtk_paint_box
(
- gs_button->style,
+ button->style,
// FIXME: I suppose GTK_PIZZA(win->m_wxwindow)->bin_window doesn't work with wxMemoryDC.
- // Maybe use code similar as in DrawComboBoxDropButton below?
+ // Maybe use code similar as in DrawPushButton below?
GTK_PIZZA(win->m_wxwindow)->bin_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
NULL,
- gs_button,
+ button,
"button",
- dc.XLOG2DEV(rect.x) -1, rect.y -1, rect.width +2, rect.height +2
+ dc.XLOG2DEV(rect.x), rect.y, rect.width, rect.height
);
}
-#ifdef __WXGTK20__
-
// draw a ">" or "v" button
-//
-// TODO: replace the code below with gtk_paint_expander()
void
wxRendererGTK::DrawTreeItemButton(wxWindow* win,
wxDC& dc, const wxRect& rect, int flags)
{
-#define PM_SIZE 8
-
- GtkPizza *pizza = GTK_PIZZA( win->m_wxwindow );
- GtkStyle *style = win->m_widget->style;
- int x = rect.x;
- int y = rect.y;
- y = dc.LogicalToDeviceY( y );
- x = dc.LogicalToDeviceX( x );
-
- // This draws the GTK+ 2.2.4 triangle
- x--;
- GdkPoint points[3];
-
- if ( flags & wxCONTROL_EXPANDED )
- {
- points[0].x = x;
- points[0].y = y + (PM_SIZE + 2) / 6;
- points[1].x = points[0].x + (PM_SIZE + 2);
- points[1].y = points[0].y;
- points[2].x = (points[0].x + (PM_SIZE + 2) / 2);
- points[2].y = y + 2 * (PM_SIZE + 2) / 3;
- }
- else
- {
- points[0].x = x + ((PM_SIZE + 2) / 6 + 2);
- points[0].y = y - 1;
- points[1].x = points[0].x;
- points[1].y = points[0].y + (PM_SIZE + 2);
- points[2].x = (points[0].x +
- (2 * (PM_SIZE + 2) / 3 - 1));
- points[2].y = points[0].y + (PM_SIZE + 2) / 2;
- }
+ GtkWidget *tree = GetTreeWidget();
+ GtkStateType state;
if ( flags & wxCONTROL_CURRENT )
- gdk_draw_polygon( pizza->bin_window, style->fg_gc[GTK_STATE_PRELIGHT], TRUE, points, 3);
+ state = GTK_STATE_PRELIGHT;
else
- gdk_draw_polygon( pizza->bin_window, style->base_gc[GTK_STATE_NORMAL], TRUE, points, 3);
- gdk_draw_polygon( pizza->bin_window, style->fg_gc[GTK_STATE_NORMAL], FALSE, points, 3 );
+ state = GTK_STATE_NORMAL;
+
+ // VZ: I don't know how to get the size of the expander so as to centre it
+ // in the given rectangle, +2/3 below is just what looks good here...
+ gtk_paint_expander
+ (
+ tree->style,
+ GTK_PIZZA(win->m_wxwindow)->bin_window,
+ state,
+ NULL,
+ tree,
+ "treeview",
+ dc.LogicalToDeviceX(rect.x) + 2,
+ dc.LogicalToDeviceY(rect.y) + 3,
+ flags & wxCONTROL_EXPANDED ? GTK_EXPANDER_EXPANDED
+ : GTK_EXPANDER_COLLAPSED
+ );
}
-#endif // GTK 2.0
// ----------------------------------------------------------------------------
// splitter sash drawing
// ----------------------------------------------------------------------------
-// all this should probably be read from the current theme settings somehow?
-#ifdef __WXGTK20__
- // the full sash size
- static const wxCoord SASH_FULL_SIZE = 5;
-#else // GTK+ 1.x
- // the full sash width (should be even)
- static const wxCoord SASH_SIZE = 8;
+static int GetGtkSplitterFullSize()
+{
+ static GtkWidget *s_paned = NULL;
+ if (s_paned == NULL)
+ s_paned = gtk_vpaned_new();
- // margin around the sash
- static const wxCoord SASH_MARGIN = 2;
+ gint handle_size;
+ gtk_widget_style_get (s_paned, "handle_size", &handle_size, NULL);
- // the full sash size
- static const wxCoord SASH_FULL_SIZE = SASH_SIZE + SASH_MARGIN;
-#endif // GTK+ 2.x/1.x
+ return handle_size;
+}
wxSplitterRenderParams
-wxRendererGTK::GetSplitterParams(const wxWindow * WXUNUSED(win))
+wxRendererGTK::GetSplitterParams(const wxWindow *WXUNUSED(win))
{
// we don't draw any border, hence 0 for the second field
return wxSplitterRenderParams
(
- SASH_FULL_SIZE,
+ GetGtkSplitterFullSize(),
0,
-#ifdef __WXGTK20__
true // hot sensitive
-#else // GTK+ 1.x
- false // not
-#endif // GTK+ 2.x/1.x
);
}
const wxSize& size,
wxCoord position,
wxOrientation orient,
- int WXUNUSED_IN_GTK1(flags))
+ int flags)
{
if ( !win->m_wxwindow->window )
{
return;
}
+ wxCoord full_size = GetGtkSplitterFullSize();
+
// are we drawing vertical or horizontal splitter?
const bool isVert = orient == wxVERTICAL;
GdkRectangle rect;
+#if USE_ERASE_RECT
GdkRectangle erase_rect;
+#endif
+
if ( isVert )
{
int h = win->GetClientSize().GetHeight();
-
+
rect.x = position;
rect.y = 0;
- rect.width = SASH_FULL_SIZE;
+ rect.width = full_size;
rect.height = h;
-
+
+#if USE_ERASE_RECT
erase_rect.x = position;
erase_rect.y = 0;
- erase_rect.width = SASH_FULL_SIZE;
+ erase_rect.width = full_size;
erase_rect.height = h;
+#endif
}
else // horz
{
int w = win->GetClientSize().GetWidth();
-
+
rect.x = 0;
rect.y = position;
- rect.height = SASH_FULL_SIZE;
+ rect.height = full_size;
rect.width = w;
-
+
+#if USE_ERASE_RECT
erase_rect.y = position;
erase_rect.x = 0;
- erase_rect.height = SASH_FULL_SIZE;
+ erase_rect.height = full_size;
erase_rect.width = w;
+#endif
}
- // we must erase everything first, otherwise the garbage from the old sash
- // is left when dragging it
- //
- // TODO: is this the right way to draw themed background?
+#if USE_ERASE_RECT
+ // we must erase everything first, otherwise the garbage
+ // from the old sash is left when dragging it
gtk_paint_flat_box
(
win->m_wxwindow->style,
GTK_SHADOW_NONE,
NULL,
win->m_wxwindow,
- (char *)"base", // const_cast
+ (char *)"viewportbin", // const_cast
erase_rect.x,
erase_rect.y,
erase_rect.width,
erase_rect.height
);
+#endif
-#ifdef __WXGTK20__
gtk_paint_handle
(
win->m_wxwindow->style,
rect.y,
rect.width,
rect.height,
- !isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
+ isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
);
-#else // GTK+ 1.x
+}
+
+void
+wxRendererGTK::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
+ // a window for gtk_paint_xxx function, then it won't
+ // work for wxMemoryDC. So that is why we assume wxDC
+ // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
+ // are derived from it) and use its m_window.
+ wxWindowDC& wdc = (wxWindowDC&)dc;
+
+ // only doing debug-time checking here (it should
+ // probably be enough)
+ wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
- // leave some margin before sash itself
- position += SASH_MARGIN / 2;
+ // draw arrow so that there is even space horizontally
+ // on both sides
+ int arrowX = rect.width/4 + 1;
+ int arrowWidth = rect.width - (arrowX*2);
- // and finally draw it using GTK paint functions
- typedef void (*GtkPaintLineFunc)(GtkStyle *, GdkWindow *,
- GtkStateType,
- GdkRectangle *, GtkWidget *,
- gchar *,
- gint, gint, gint);
+ // scale arrow's height accoording to the width
+ int arrowHeight = rect.width/3;
+ int arrowY = (rect.height-arrowHeight)/2 +
+ ((rect.height-arrowHeight) & 1);
- GtkPaintLineFunc func = isVert ? gtk_paint_vline : gtk_paint_hline;
+ GtkStateType state;
- (*func)
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ // draw arrow on button
+ gtk_paint_arrow
(
- win->m_wxwindow->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
- GTK_STATE_NORMAL,
+ button->style,
+ wdc.m_window,
+ state,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
- win->m_wxwindow,
- (char *)"paned", // const_cast
- 0, isVert ? size.y : size.x, position + SASH_SIZE / 2 - 1
+ button,
+ "arrow",
+ GTK_ARROW_DOWN,
+ FALSE,
+ rect.x + arrowX,
+ rect.y + arrowY,
+ arrowWidth,
+ arrowHeight
);
+}
- gtk_paint_box
- (
- win->m_wxwindow->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
- GTK_STATE_NORMAL,
- GTK_SHADOW_OUT,
- (GdkRectangle*) NULL,
- win->m_wxwindow,
- (char *)"paned", // const_cast
- isVert ? position : size.x - 2*SASH_SIZE,
- isVert ? size.y - 2*SASH_SIZE : position,
- SASH_SIZE, SASH_SIZE
- );
-#endif // GTK+ 2.x/1.x
+void
+wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ DrawPushButton(win,dc,rect,flags);
+ DrawDropArrow(win,dc,rect);
}
-void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+void
+wxRendererGTK::DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags )
{
- if (gs_button == NULL)
- PrepareButtonDraw();
+ GtkWidget *button = GetCheckButtonWidget();
- // device context must inherit from wxWindowDC
- // (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
+ // for reason why we do this, see DrawDropArrow
wxWindowDC& wdc = (wxWindowDC&)dc;
-
- // only doing debug-time checking here (it should probably be enough)
wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
- GtkStateType state = GTK_STATE_NORMAL;
- GtkShadowType shadow = GTK_SHADOW_OUT;
+ GtkStateType state;
if ( flags & wxCONTROL_PRESSED )
- shadow = GTK_SHADOW_IN;
- else if ( flags & wxCONTROL_CURRENT )
- state = GTK_STATE_PRELIGHT;
+ state = GTK_STATE_ACTIVE;
else if ( flags & wxCONTROL_DISABLED )
state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
- gtk_paint_box
+ gtk_paint_check
(
- gs_button->style,
- //GTK_PIZZA(wdc->m_window)->bin_window,
+ button->style,
wdc.m_window,
state,
- shadow,
+ flags & wxCONTROL_CHECKED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
- gs_button,
- "button",
- dc.XLOG2DEV(rect.x), rect.y, rect.width, rect.height
+ button,
+ "cellcheck",
+ dc.LogicalToDeviceX(rect.x)+2,
+ dc.LogicalToDeviceY(rect.y)+3,
+ 13, 13
);
+}
- // draw arrow on button
+void
+wxRendererGTK::DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
- int arr_wid = rect.width/2;
- int arr_hei = rect.height/2;
- arr_wid += arr_wid & 1;
- arr_hei += arr_hei & 1;
+ // for reason why we do this, see DrawDropArrow
+ wxWindowDC& wdc = (wxWindowDC&)dc;
+ wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
- gtk_paint_arrow
+ // draw button
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_box
(
- gs_button->style,
- //GTK_PIZZA(wdc->m_window)->bin_window,
+ button->style,
wdc.m_window,
state,
- shadow,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
NULL,
- gs_button,
- "arrow",
- GTK_ARROW_DOWN,
- TRUE,
- dc.XLOG2DEV(rect.x) + (rect.width/2-arr_wid/2) + 1,
- rect.y + (rect.height/2-arr_hei/2) + 1,
- arr_wid,
- arr_hei
+ button,
+ "button",
+ rect.x, rect.y, rect.width, rect.height
);
-
}
+void
+wxRendererGTK::DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags )
+{
+ // for reason why we do this, see DrawDropArrow
+ wxWindowDC& wdc = (wxWindowDC&)dc;
+ wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+
+ GtkStateType state;
+ if (flags & wxCONTROL_SELECTED)
+ {
+ if (flags & wxCONTROL_FOCUSED)
+ state = GTK_STATE_SELECTED;
+ else
+ state = GTK_STATE_INSENSITIVE;
+
+ gtk_paint_flat_box( win->m_wxwindow->style,
+ GTK_PIZZA(win->m_wxwindow)->bin_window,
+ state,
+ GTK_SHADOW_NONE,
+ NULL,
+ win->m_wxwindow,
+ "treeview",
+ dc.LogicalToDeviceX(rect.x),
+ dc.LogicalToDeviceY(rect.y),
+ rect.width,
+ rect.height );
+ }
+
+ if (flags & wxCONTROL_CURRENT)
+ {
+ dc.SetPen( *wxBLACK_PEN );
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRectangle( rect );
+ }
+}