// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "window.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
{
case Expose:
{
- Display *display = (Display *) win -> GetXDisplay();
-
win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
- if (event -> xexpose.count == 0)
+ if ( event->xexpose.count == 0 )
{
win->DoPaint();
}
// position.
wxWindow* wxFindWindowAtPointer(wxPoint& pt)
{
- return wxFindWindowAtPoint(wxGetMousePosition());
+ pt = wxGetMousePosition();
+ return wxFindWindowAtPoint(pt);
}
// Get the current mouse position.