#include "wx/stringimpl.h"
class WXDLLIMPEXP_FWD_BASE wxUniCharRef;
-class WXDLLIMPEXP_FWD_BASE wxStringIteratorNode;
+class WXDLLIMPEXP_FWD_BASE wxString;
// This class represents single Unicode character. It can be converted to
// and from char or wchar_t and implements commonly used character operations.
bool operator&&(bool v) const { return (bool)*this && v; }
// Assignment operators:
- wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; }
+ wxUniChar& operator=(const wxUniChar& c) { if (&c != this) m_value = c.m_value; return *this; }
wxUniChar& operator=(const wxUniCharRef& c);
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
// create the reference
#if wxUSE_UNICODE_UTF8
- wxUniCharRef(wxStringIteratorNode& node, iterator pos) : m_node(node), m_pos(pos) {}
+ wxUniCharRef(wxString& str, iterator pos) : m_str(str), m_pos(pos) {}
#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
#endif
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
#if wxUSE_UNICODE_UTF8
- static wxUniCharRef CreateForString(wxStringIteratorNode& node, iterator pos)
- { return wxUniCharRef(node, pos); }
+ static wxUniCharRef CreateForString(wxString& str, iterator pos)
+ { return wxUniCharRef(str, pos); }
#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
#endif
wxUniCharRef& operator=(const wxUniCharRef& c)
- { return *this = c.UniChar(); }
+ { if (&c != this) *this = c.UniChar(); return *this; }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
private:
// reference to the string and pointer to the character in string
#if wxUSE_UNICODE_UTF8
- wxStringIteratorNode& m_node;
+ wxString& m_str;
#endif
iterator m_pos;
};