#include "wx/icon.h"
#include "wx/bitmap.h"
-extern WXDLLEXPORT_DATA(const wxChar*) wxStaticBitmapNameStr;
+extern WXDLLEXPORT_DATA(const char) wxStaticBitmapNameStr[];
// a control showing an icon or a bitmap
class WXDLLEXPORT wxStaticBitmap : public wxStaticBitmapBase
virtual wxBitmap GetBitmap() const;
virtual wxIcon GetIcon() const;
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return false; }
protected:
- virtual wxBorder GetDefaultBorder() const;
virtual wxSize DoGetBestSize() const;
- virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// ctor/dtor helpers
- void Init() { m_isIcon = true; m_image = NULL; }
+ void Init() { m_isIcon = true; m_image = NULL; m_currentHandle = 0; }
void Free();
// true if icon/bitmap is valid
void SetImage(const wxGDIImage* image);
void SetImageNoCopy( wxGDIImage* image );
+ // draw the bitmap ourselves here if the OS can't do it correctly (if it
+ // can we leave it to it)
+ void DoPaintManually(wxPaintEvent& event);
+
+
// we can have either an icon or a bitmap
bool m_isIcon;
wxGDIImage *m_image;
+ // handle used in last call to STM_SETIMAGE
+ WXHANDLE m_currentHandle;
+
private:
DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
DECLARE_NO_COPY_CLASS(wxStaticBitmap)